Anti ND - Global-Conflicts-ArmA/Olsen-Framework-Arma-3 GitHub Wiki
Description
The Anti ND module's purpose is to prevent negligent discharges at spawn by removing any projectiles fire of thrown.
Usage
- Anti ND is turned on by default so you don't need to edit the modules.sqf files.
- Go to modules>anti_nd>settings.hpp
disableQuickGrenades = true;
Setting the above to true will disable the vanilla grenade throw key, so clients cannot spam/quick throw grenades, but instead are forced to use the ACE mod grenade throwing system.
class BLUFOR {
time = 60;
distance = 200;
};
class OPFOR {
time = 60;
distance = 200;
};
class INDFOR {
time = 60;
distance = 200;
};
class CIV {
time = 60;
distance = 200;
};
Time
- The time Anti ND is active upon a player when they spawn.
Distance
- How far from the spot the player spawned Anti ND is active before turning off.