How to configure your Skript - Giuca002/Keycard-Skript GitHub Wiki

Options

Everything needed to configure your Skript will be found under Options, this starts at line 8 of the file. It should look like this below.

options:
	#Blocks down Dont touch ...3 is default
	down: 3
	actionbar: action
	#if actionbar is set to "chat" it will display messages in chat if set to "action" it will be action bar if set to "both" its both
	#Card Information... ex: {@l1} {@name} <= thats the card layout
	name: ACCESS CARD
	l1: &bL1 
	l2: &6L2 
        ...

Down

If you read the first guide it mentioned for your colored block to be 3 blocks down here you can change this, but this should not be touched normally. (This is shared across all key cards)

	down: 3

Action

Action is a option of how error and success messages should be told to the player. To change this simply write "chat" to display the messages in the chat, write "action" to display the messages to the action bar of the player, and "both" to display it both in the chat and action bar. As seen below it is set to action bar by default. (This is shared across all key cards)

	actionbar: action

Name:

This is the suffix of all key cards. By default it is set to "ACCESS CARD", please note if you do not want this just don't include it in the key card when making it. (This is shared across all default key cards)

	name: ACCESS CARD

Level:

Level defines what doors your key card can open, don't touch this without reading the card creation guide.

	l1: &bL1 
	l2: &6L2 
	l3: &cL3 
	l4: &0L4 
	l5: &5L5
	m: &9MASTER

Error Messages:

Error messages are for when your key card is not a high enough level and fails to open the door, don't touch this without reading the card creation guide.

	# Error Messages ...You cant use varibles in error messages or success messages type it manually :(
	El1: &cYou need a L1 ACCESS CARD or higher.
	El2: &cYou need a L2 ACCESS CARD or higher.
	El3: &cYou need a L3 ACCESS CARD or higher.
	El4: &cYou need a L4 ACCESS CARD or higher.
	El5: &cYou need a L5 ACCESS CARD or higher.

Success Messages:

Success Messages are for when you have open your door successfully

	# Success Message
	Sl1: &aAccess Granted.
	Sl2: &aAccess Granted.
	Sl3: &aAccess Granted.
	Sl4: &aAccess Granted.
	Sl5: &aAccess Granted.

Blocks:

If you already read the how to make a key card reader page, you can find it here. You will know this is the colored block and you can change it here, don't touch this without reading the card creation guide.

	#Blocks
	l1block: light blue concrete
	l2block: orange concrete 
	l3block: red concrete
	l4block: black concrete
	l5block: purple concrete

Buttons:

This is button you want to use for your key card reader, don't touch this without reading the card creation guide.

	#Buttons
	l1button: stone button
	l2button: stone button
	l3button: stone button
	l4button: stone button
	l5button: stone button

Keycard Item:

This is the Item you want to use for your key card to be, don't touch this without reading the card creation guide.

	#Keycard item block
	l1item: light blue stained glass pane 
	l2item: orange stained glass pane
	l3item: red stained glass pane
	l4item: black stained glass pane
	l5item: purple stained glass pane
	mitem: blue stained glass pane