Home - GitJohnFis/FiReFeast GitHub Wiki
Creator’s Arc & Game Overview
My Inspiration: Why I Made FiReFeast
I created FiReFeast out of my own hunger for a new Dungeons & Dragons (D&D) style adventure—one that I could play and shape myself. As a longtime fan of fantasy games and tabletop RPGs, I found myself craving a light, replayable, browser-based game with the spirit of D&D: quirky weapons, tough monsters, and a sense of progression.
But the real spark came from watching an episode of "Robots, Death & Love" on Netflix. In that episode, a bandit (or cave dweller) with a bounty on his head became the unexpected protagonist, and their story inspired the central plot of FiReFeast. I wanted to blend the high-stakes tension of a bounty hunt with the exploration and combat of classic dungeon crawlers. The result is a game where you start as an underdog in a dangerous world, fighting your way through monsters, gaining gold, and building a quirky arsenal—all while the threat of the ultimate bounty looms overhead.
Game Mechanics: The Basics
FiReFeast is designed to be simple, accessible, and fun, especially for fans of D&D or classic RPGs. Here’s how it works at a high level:
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Progression:
You start with basic stats (health, gold, a stick for a weapon, and zero experience). As you defeat monsters, you earn gold and experience points (XP), letting you buy better weapons and restore your health. -
Combat:
The game features classic turn-based combat. You choose whether to attack, dodge, or run from monsters. Different monsters have different strengths, and your choice of weapon affects your attack power. Combat outcomes involve a bit of luck, just like rolling dice in D&D. -
Exploration:
Players can visit the store to buy health or new weapons, or delve into the cave to fight monsters. The main objective is to survive, collect better gear, and eventually face the toughest foe: the FiRedragon. -
Inventory & Weapons:
As you progress, you can buy and equip new weapons that increase your attack power. Your inventory keeps track of the weapons you’ve acquired—collect them all to maximize your odds! -
Gold & Rewards:
Defeating monsters grants gold (for shopping) and XP (for progression). Gold is needed for better gear or healing, so balancing risk and reward is part of the strategy. -
Losing & Restarting:
If your health drops to zero, it’s game over—but you can always restart and try again with new strategies.
The Heart of the Game
At its core, FiReFeast is about adventure, risk, and the fun of trying “just one more run.” Whether you’re a D&D veteran or just someone looking for a quick fantasy fix, I hope you’ll find the same sense of excitement and inspiration I felt creating it. If you have ideas for new monsters, weapons, or story twists, I’d love your contributions!
Enjoy the hunt, GitJohnFis