Tips - GimpArm/AntRunner GitHub Wiki
- Implement structures to keep track of the map and your ant's current situation.
- Implement a path finding algorithm.
- Implement various strategies for your ant to use that can change depending on the
GameState
.
- Get your ant to successfully discover and navigate the map before worrying about battling other ants.
- Keep track of the last
AntAction
that was made so you know the direction you made an echo or moved for the next Tick().
- If you receive a
GameEvent.CollisionDamage
flag, do not update your ant's current location.
- You can do a lot of work in 250ms but O(n^2) algorithms will snowball quickly on a larger map.