mob_farm_multiblock - GilbertzRivi/CrazyAE2Addons GitHub Wiki
Mob Farm Controller
The Mob Farm Controller is the heart of an automatic, multi-block mob farming system. It simulates killing mobs stored in your ME network and generates drops and experience shards, and stores them directly into the system, excluding any NBT or unstackable items.
- W – Mob Farm Wall Block
- L – Mob Farm Collector Block
- I – Mob Farm Input Block
- D – Mob Farm Damage Module Block or Mob Farm Wall Block (machine speed depends on the amount of the damage blocks used)
Layer 1:
W W W W W
W W W W W
W W W W W
W W W W W
W W W W W
Layer 2:
W W W W W
W L L L W
W L L L W
W L L L W
W W W W W
Layer 3:
W W W W W
W D D D W
W D I D W
W D D D W
W W W W W
Layer 4:
W W W W W
W D D D W
W D I D W
W D D D W
W W W W W
Layer 5:
W W W W W
W L L L W
W L L L W
W L L L W
W W W W W
Layer 6:
W W W W W
W W W W W
W W W W W
W W W W W
W W W W W
How to Use
-
Build the Multiblock Structure
- Arrange blocks in a 5x5x5 cube in a pattern described above.
-
Power the Controller
- Connect the Mob Farm Controller to an active ME network.
-
Setup in GUI
- Configure which mobs should be processed.
- Optional: Set the item that will be used to kill the mobs.
-
Insert Upgrade Cards (Optional)
- Install Looting/Experience/Acceleration Upgrade Cards.
How It Works
- The farm "consumes" mobs taken from the ME Storage.
- Calculates drops based on the mob's loot table, and deletes all nbt items or unstackables.
- Generates experience shards.
- Drops and XP shards are inserted back into the ME network.
- More Damage Modules = faster kill speed.
- Speed Cards further boost the processing rate. (Max 64 mobs/s)
Important Notes
- Requires correct multiblock structure: If broken, the controller will stop.
- Only processes mobs: You must first catch mobs using a Mob Annihilation Plane.
- No real mobs spawned: No lag, no danger.
- Looting Supported: Enhance your drops easily.