Assorted Legacy Support (Eerie Code) - Gideon9212/Livecustom GitHub Wiki

Concept: Eerie Code
Scripter: Eerie Code

Supreme King Dragon Oddwurm

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Type: Dragon/Pendulum/Effect Attribute: DARK Level: 4 Pendulum Scale: 5/5 ATK: 1600 DEF: 1400
Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters (even if this card leaves the field).
Monster Effect: You never take damage if the amount is less than or equal to this card's ATK. You can only use 1 of the following effects of "Supreme King Dragon Oddwurm" per turn, and only once that turn.
● When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.
● If this card in the Monster Zone is destroyed by battle or card effect: You can add 1 "Supreme King" Pendulum Monster, or 1 "Supreme" Spell/Trap, from your Deck to your hand, except "Supreme King Dragon Oddwurm".

Supreme King Dragon Clearwurm

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Type: Dragon/Pendulum/Effect Attribute: DARK Level: 4 Pendulum Scale: 3/3 ATK: 1700 DEF: 1800
Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters (even if this card leaves the field).
Monster Effect: You can only use 1 of the following effects of "Supreme King Dragon Clearwurm" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can Special Summon 1 "Supreme King Dragon" Pendulum monster from your GY or your Extra Deck face-up, but its effects are negated.
● During your Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Dragon Synchro Monster, using only this card you control and 1 card in your Pendulum Zone.

Supreme King Dragon Starwurm

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Type: Dragon/Pendulum/Effect Attribute: DARK Level: 4 Pendulum Scale: 3/3 ATK: 1300 DEF: 2200
Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters (even if this card leaves the field).
Monster Effect: During your Main Phase: You can Fusion Summon 1 DARK Dragon Fusion Monster from your Extra Deck, using this card and cards in your Pendulum Zones as Fusion Materials. You can only use this effect of "Supreme King Dragon Starwurm" once per turn.

Radiant Wing Accel Dragon

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Type: Dragon/Synchro/Effect Attribute: WIND Level: 10 ATK: 3500 DEF: 3000
Monster Effect: 1 Synchro Tuner monster + 1+ non-Tuner Synchro monsters
(This card is always treated as a "Synchro Dragon" monster.)
Must be Synchro Summoned. If this card attacks, after damage calculation: You can inflict damage to your opponent equal to half this card's ATK. When your opponent activates a card effect (Quick Effect): You can negate that card's effect, and if you do, destroy it, and if you do that, apply the appropriate effect, depending on the type of the destroyed card:
● Monster: This card gains ATK equal to half that monster's ATK.
● Spell/Trap: This card gains 500 ATK.
You can only use each effect of "Radiant Wing Accel Dragon" once per turn.

Shining Stardust Dragon

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Type: Dragon/Synchro/Effect Attribute: WIND Level: 8 ATK: 2500 DEF: 2000
Monster Effect: 1 Tuner + 1+ non-Tuner monsters This card's name becomes "Stardust Dragon" while it is on the field or in the GY. When a card or effect is activated that would target and remove exactly 1 card from the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, banish it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

Hyper-Speedroid Trick Dice

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Type: Machine/Synchro/Tuner/Effect Attribute: WIND Level: 3 ATK: 300 DEF: 600
Monster Effect: 1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Speedroid" monster in your GY, then activate 1 of these effects, also banish the targeted monster, unless this card was Synchro Summoned:
● Increase this card's Level by the Level of the targeted monster.
● Reduce this card's Level by the Level of the targeted monster.

Odd-Eyes Rebellion Dragon - Lightning Strike

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Type: Dragon/Xyz/Pendulum/Effect Attribute: DARK Rank: 7 Pendulum Scale: 4/4 ATK: 3000 DEF: 2500
Pendulum Effect: Once per turn: You can target 1 Xyz Monster you control, then declare a Level between 1 and 7; this turn, you can use that monster as an Xyz Material for an Xyz Summon using its Rank as it it were the declared Level (even if this card leaves the field), also you cannot Special Summon monsters for the rest of the turn, except by Xyz Summon.
Monster Effect: 2 Level 7 Dragon monsters You can also Xyz Summon this card by banishing 1 Spell card from your GY, then using 1 Xyz Pendulum monster you control as the Xyz Material, except "Odd-Eyes Rebellion Dragon - Lightning Strike". (Transfer its Materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card has an Xyz Monster as an Xyz Material, it gains these effects: ● This card can attack all monsters your opponent controls once each. ● Once per turn, during either player's turn: You can detach any number of Xyz Materials from this card; This card gains 1000 ATK for each detached Material until the end of the turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Odd-Eyes Network Dragon

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Type: Dragon/Link/Effect Attribute: LIGHT Link: 3 ATK: 300 Markers: ↙↖↑
Monster Effect: 2+ "Performapal" monsters, "Odd-Eyes" monsters and/or "Magician" Pendulum monsters
All Pendulum monsters you control gain 300 ATK and DEF for each monster this card points to. Once per chain, during damage calculation, if a Pendulum monster you control battles a monster your opponent controls and this card points to both monsters: You can have that Pendulum monster gain the ATK of all monsters this card points to during that damage calculation only, except the battling monsters.

Odd-Eyes Catastrophe

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Type: Spell
Effect: If you control no monsters in your Main Monster Zone that were originally in your Extra Deck: Reduce your LP to 100, then target 2 Pendulum Summoned Pendulum monsters you control (1 Tuner and 1 non-Tuner); banish those targets, and if you do, Special Summon from your Extra Deck 1 Dragon Fusion Monster, 1 Dragon Synchro Monster and 1 Dragon Xyz Monster that would use both targets on the field as materials, then attach the top 2 cards of your Deck to that Xyz Monster (These summons are treated respectively as a Fusion Summon, a Synchro Summon and an Xyz Summon. If the targets' levels are different, you can either treat the one with the lower Level as having a Level equal to the other, or treat them both as having a Level equal to the sum of their Levels, for the Xyz Summon only.) You can only activate 1 "Odd-Eyes Catastrophe" per turn.

Creation Pendulumgraph

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Type: Spell/Continuous
Effect: Your opponent cannot Tribute Pendulum monsters you control. If a Pendulum monster(s) you control leaves the field: You can add 1 of those monster(s) to your hand. You can only use this effect of "Creation Pendulumgraph" once per turn.

Phantom Knights' Hallowed Grounds

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Type: Spell/Field
Effect: All DARK monsters you control gain 300 ATK and DEF. You can activate 1 of these effects, depending on the number of your "Phantom Knights" cards with different names in the GY or banished:
● 3+: Send 1 "Phantom Knights" card from your Deck to the GY.
● 5+: Add 1 "The Phantom Knights" card from your GY or face-up in your Extra Deck to your hand.
● 7+: Target 1 DARK Xyz Monster you control: Attach 1 of your banished "Phantom Knights" cards to that target as an Xyz Material.
● 9+: Target 1 of your banished "Phantom Knights" cards: return it to the GY.
You can only use 1 effect of "Phantom Knights' Hallowed Grounds" per turn, and only once per turn.

Predapatio

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Type: Spell/Field
Effect: All monsters on the field with a Predator Counter lose 200 ATK and DEF for each Predator Counter on the field. You can remove 2 Predator Counters from anywhere on the field; Add 1 "Predap" Spell/Trap from your Deck or GY to your hand, except "Predapatio". If exactly 1 "Predaplant" monster is Special Summoned on your side of the field: You can place 1 Predator Counter, or 2 if that "Predaplant" monster was Special Summoned from the GY, on monster(s) your opponent controls, and if you do, any of these monsters that were Level 2 or higher become Level 1 as long as they have a Predator Counter. You can only use each effect of "Predapatio" once per turn.

Supreme Pendulumgraph

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Type: Trap/Continuous
Effect: The activation and effects of "Supreme King" Pendulum Monsters and "Supreme King Dragon" monsters you control cannot be negated. While you control "Supreme King Z-ARC", you can Special Summon monsters from your Extra Deck to any of your Main Monster Zones in the same column as, or in columns adjacent to "Supreme King Z-ARC", also you cannot Special Summon monsters, except DARK Dragon monsters.

Phantom Knights' Torn Banner

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Type: Trap
Effect: Target 1 of your banished "Phantom Knights" cards, except "Phantom Knights' Torn Banner": shuffle it into the Deck. You can banish this card from your GY: immediately after this effect resolves, Xyz Summon a DARK Xyz Monster from your GY, using only "The Phantom Knights" monsters you control as Xyz Materials. If the monster Xyz Summoned by this card would leave the field, return it to the Extra Deck instead. You can only use this effect of "Phantom Knights' Torn Banner" once per turn.

Predapull

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Type: Trap/Continuous
Effect: When a card with a Predator Counter(s) leaves the field, place its Predator Counters on this card. Once per turn: You can target 1 face-up monster on the field; move 1 Predator Counter from this card to that target, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. If this face-up card on the field would be destroyed, except by its own effect, you can remove 1 Predator Counter from anywhere on the field instead. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. You can only control 1 face-up "Predapull".