Commands - Gibstick/DiscoSheep GitHub Wiki

/ds <subcommand> [arguments]

Subcommands

Player-only Commands

  • me

    • start a party for yourself
  • stop

    • stop your own party (can stop a party called with /ds all)

Console and player commands

  • all

    • start a party for the entire server
  • stopall

    • stop all parties
  • other

    • start parties for the given space-delimited list of players, eg. /ds other Gibstick Rangermauve -n 20
  • defaults [arguments]

    • set the defaults for future parties (does not save to disk)
    • eg. ds defaults -n 20 -r 5 -g cow:5
  • save/saveconfig

    • save the changes made to defaults to disk
  • reload

    • reload from config.yml
  • help

    • display detailed help
  • togglejoin

    • globally toggle the party on join functionality (enable for those who have the node, or disable completely)

Arguments

  • -n

    • Number of sheep
  • -f (formerly -fw)

    • enable fireworks
  • -t

  • -p

    • Specify the number of ticks between each disco beat. Lower is faster. It is not recommended to set it below the default limit of 5 ticks.
  • -r

    • Area around the player in which sheep will spawn.
    • Setting the radius as "dense" will turn your party into a sheep moshpit (eg. /ds me - r dense)
  • -g <mob:number,mob:number ...>

    • Set the number of additional mobs that spawn. See config.yml for mob names and limits.
    • eg. ds me -g cow:5,creeper:2,rabbit:2
    • Passing the argument "none" will spawn no additional mobs, useful for eg. /ds defaults -g none
    • By default, the limits are all set to 0 in config.yml
  • -l

    • enable lightning effect on spawn
  • -b

    • Sets the percentage of mobs that will spawn as babies, if possible. The percentage should be given as an integer in the range [0, 100].
  • -P

    • Enable a pentatonic backing track for the party.
  • -j

    • Enable alternative method for changing sheep colours. Specifically, it sets the sheep's names to "jeb_".
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