Gameplay - Ghostlygurustudios/The-Endless-Night GitHub Wiki

The Endless Night


Core Gameplay Mechanics Brief:

User interface: Look: Used to interact with various objects & characters to inspect them and learn more about them. Also used to inspect items to help solve puzzles. Use: Pick up items/combine items/and used for interacting with puzzles.. Also used to interact with environment objects (such as doors) and sometimes characters. Talk: Used to talk with NPC’s. Also when used with objects the player usually says something to himself about whatever the object is.. Can learn additional info similar to look.. but its usually more an observational remark that is more personal pertaining to the player character’s own opinions or what have you..

User interface (continued): Single Mouse Button Click: Moves the player to where the player clicks. Double Mouse Button Click: Moves the player slightly faster to the location the player clicked. Mouse Button Hold: Opens up the LOOK, USE, TALK Interface.. Also known as the “verbcoin” Inventory: Located at the bottom of the screen. Clicking on the backpack image on screen opens up a bar which is the player’s inventory. Items located here can be clicked and either maybe dragged? or replaces the mouse cursor? or both? To be combined with other inventory items or used on the player, NPC’s, environment objects or for solving puzzles

Core Gameplay Mechanics Brief (continued):

Dialog system: Dialog choices: In certain situations the player will choose different questions or responses to a characters dialog.. In order to communicate with the character they are speaking with to learn more info or etc... Sometimes these choices will have varying outcomes in either the result of different responses from the character they are speaking with or lead the player to an alternate path.. and sometimes these choices will be strictly for fun! Dialog “puzzles”: The player will need to provide the correct answer, have a specific item.. or etc.. in order to trigger certain conversation options... in order to get more information, receive an item..