Feature Wishlist (old) - Ghostlygurustudios/The-Endless-Night GitHub Wiki

(Most of this stuff is already taken care of by unity & adventure creator)

Various Screen & other FX:

- Lighting:
• Simple lighting: [example: lightpost outside gas station.]
• Maybe colored lights for certain areas? More complex lighting?

- Fade in/out effects:
• Simple Fade in/out: scene transitions & for other uses.
• Tunnel Fade in/out: scene transitions & for other uses.
• Other Fade in/out effects?

- Shaders:

  • Black and white grainy film shader:
    [used for Rod Serling like character scene & other places] • Other full screen shaders? Could be used to make the alien scene more dramatic/cooler...For flashbacks or dream sequences? uhh im sure there could be other spots where this could be cool...but...?

- Other stuff:

  • Scrolling scenes: certain scenes scroll/continue for more than one screen. As in the Camera follows the player.
  • Parallax: maybe only used in scrolling scenes? or also single screen scenes?
  • Screenshake: Wonder if its possible for screenshake to not shake dialog?
  • Player distance scaling: player size scales/ when walking further away into the background the player gets smaller & gets bigger when coming into the foreground for certain scenes.
  • Camera Zoom In/(and maybe out too?):
    Explanation: Camera zoom for specific scenes/actions. [examples: player show leg animation. certain talking/dialog scenes. for some puzzles, scenes and other areas.]

- Particle fx: (maybe could just be animations, but could be cool to have.)
• Fire
• Rain
• Water
• Electricity
• Dirt/Sand blowing in the wind?
• Dirt/Sand kicked up by player’s feet
• Car exhaust? or other car fx? like tires kicking up dirt?
• Puke

Interaction/Features:

  • Save game/Load game/Continue:
  • Interact with objects in the inventory:
    • Clicking an item/object in the inventory: picks up the item/object.
    • Mouse hover over item object in inventory: says what the object is.
    MOUSE HOVER: “Pen”
    • Inspect/Look, Talk, Use: Inspect items in the inventory to see what it is and get info or some sort of hint on what to do with the object.
    LOOK: “This is a pen.”
    TALK: “Maybe I could write on something with it..”
    USE: Picks up object. (the same as clicking it.)
  • Mouse double-click: Player walks faster to clicked position.
  • Dialog Text Choice Highlighting: Highlight the dialog line below the mouse cursor. When the player moves the cursor over the different lines of dialog choices the dialog line/text that is directly under the mouse cursor is highlighted.
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