Glossary - GhislainGir/BlenderGameToolsDoc GitHub Wiki
This is a glossary to help you familiarize yourself with technical terms commonly used in the wiki.
- VAT: The process of baking vertex data into textures AND the resulting texture(s)
- BAT: The process of baking bone data into textures AND the resulting texture(s)
- OAT: The process of baking object data into textures AND the resulting texture(s)
- POT: Power of Two
- NPOT: Non Power of Two
- DCC: Digital content creation. A term commonly used to refer to generic 3D applications, such as 3dsMax, Blender, Maya etc.
- PBR: Physically based rendering
- DXT: A group of lossy texture compression algorithms (sometimes also called DXTn, DXTC, or BCn)
- Texel: Texture element, or texture pixel. The fundamental unit of a texture map
- HDR: High dynamic range. Usually refers to 16-bit float or 32-bit float when speaking of textures.
- SDF: Signed Distance Field.