Glossary - GhislainGir/BlenderGameToolsDoc GitHub Wiki

This is a glossary to help you familiarize yourself with technical terms commonly used in the wiki.

  • VAT: The process of baking vertex data into textures AND the resulting texture(s)
  • BAT: The process of baking bone data into textures AND the resulting texture(s)
  • OAT: The process of baking object data into textures AND the resulting texture(s)
  • POT: Power of Two
  • NPOT: Non Power of Two
  • DCC: Digital content creation. A term commonly used to refer to generic 3D applications, such as 3dsMax, Blender, Maya etc.
  • PBR: Physically based rendering
  • DXT: A group of lossy texture compression algorithms (sometimes also called DXTn, DXTC, or BCn)
  • Texel: Texture element, or texture pixel. The fundamental unit of a texture map
  • HDR: High dynamic range. Usually refers to 16-bit float or 32-bit float when speaking of textures.
  • SDF: Signed Distance Field.