Jumping - Geocube101/Iota-Modular-Jump-Gates GitHub Wiki
This mod has three different types of waypoint destinations that can be used for jumping
- GPS Coordinates (Untethered)
- Beacons (Untethered)
- Other Jump Gates (Tethered)
GPS and beacons are both considered untethered, which means there can be some random error and they may not be fully accurate.
Other jump gates are considered tethered. When the waypoint is another gate, there is no randomness or error applied to the destination.
The farther an untethered jump is away from the sending gate, the higher that error may be.
For every kilometer of distance between the gate and its destination, the randomness increases by 10 meters for large grid gates and 50 meters for small grid gates.
This setting can be changed. See GateRandomOffsetPerKilometer in the config
Untethered jumps can also be affected by natural gravity sources such as planets.
For every unit of gravitational acceleration "g", the path is bent towards the gravity source by 5 kilometers for large grid gates and 10 kilometers for small grid gates.
This means that if the point being checked is under 0.5 g of gravity, that point will be offset towards the gravity source by 2.5 kilometers on large grid and 5 kilometers on small grid.
The path between the gate and its destination is broken up into segments a kilometer long and gravity is checked at every point.
As a result, jumping near planets can bend the path depending on the gravity.
This setting can be changed. See GateKilometerOffsetPerUnitG in the config