Aurora Section - GentleLeviathan/Aurora-Shader-Suite GitHub Wiki

Pattern Textures

Each Aurora material has a texture slot open for a single 'pattern' texture.

A pattern is an RGBA texture containing, you guessed it, an optionally unique pattern to be applied to the material in each channel.
Each channel in the pattern texture directly corresponds to a channel in the Color Control (CC) texture.
The pattern texture is blended with the CC texture via multiplication.

A note: If you do not have a color mask/color control texture assigned, only the red channel of the pattern texture will be applied to the material.

For example, you have a model with three color zones: red, green, and blue.
You want to apply a fabric pattern to only the red color zone.

  1. Create a new texture, place your greyscale fabric pattern into the red channel of this new texture.
  2. Make the other 3 channels black.
  3. Verify your color mask/color control texture is applied to the material in the 'Color Control (CC)' slot.
  4. Export and apply this new texture into the 'Pattern' slot of the shader.