Weapon - Genii-Locorum/brp GitHub Wiki

First, give the weapon a name and add a BRPID

There is a lot of information to enter

  • Damage - there are three damage fields - one for each of three ranges. You only need to enter damage if the corresponding range field is completed
  • Range - enter up to three ranges
  • Type - select the type of weapon
  • Damage Bonus - select the type of damage bonus that applies to the weapon
  • Skill Options - select the skills that the weapon uses - the second skill can be "none". when the weapon is on a character it will link to the skill with the highest score. This doesn't apply to NPCs, where you enter the skill score on the NPC sheet.
  • Attack - Enter the number of attacks
  • Special - select the type of special damage the weapon does
  • Radius - radius of the explosive (only if the Explosive toggle is on)
  • Hands - select the number of hands the weapon needs (not for Artillery weapon type)
  • Crew - select the number of crew needed to use this weapon (Artillery weapon type only)
  • AP - enter the number of armour points the weapon has (Artillery & Shield weapon type)
  • HP - enter the number of hit points the weapon has (not for Shield weapon type)
  • STR - enter the minimum STR the weapon needs (not for Artillery weapon type)
  • DEX - enter the minimum DEX the weapon needs (not for Artillery weapon type)
  • Rate of Fire - enter the RoF for the weapon (if weapon type is Firearm, Energy, Artillery, Missile or Heavy Weapon)
  • Ammo Cap - enter the maximum ammo capacity (if weapon type is Firearm, Energy, Artillery, Missile or Heavy Weapon)
  • Ammo Type - enter the type of ammo (if weapon type is Firearm, Energy, Artillery, Missile or Heavy Weapon)
  • Malfunction - enter the malfunction score
  • Price - select the price category
  • ENC - enter the encumbrance of the weapon
  • Current Stored Power Points - the number of magic points currently stored in the weapon
  • Maximum Stored Power Points - the maximum number of magic points in the weapon
  • Coverage - enter the areas the shield cover (Shield weapon type only)

There are number of toggle Options

  • Parry - you can parry with this weapon
  • Burst Fire - weapon allows Burst Fire
  • Choke - weapon does choking damage
  • EMP - weapon causes an Electro Magnetic Pulse
  • Entangle - weapon entangles the target
  • Explosive - weapon causes explosive damage
  • Fire - weapon causes fire damage
  • Pierce -weapon reduces the armour protection by half
  • Poison - weapon causes poison damage
  • Sonic - weapon causes sonic damage
  • Stun - weapon can stun the target

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When added to an actor sheet the following information is available:

  • Actual ENC - the actual Encumbrance is displayed factoring in the equipped status
  • Status - is the weapon being carried, packed or stored. Only weapons that are carried count to encumbrance
  • Current HP - enter the current HP of the weapon
  • Current Ammo - enter the current ammo for the weapon
  • Quantity - enter the number of weapons

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You can also enter a description on the second tab, add Active Effects on the third tab and GMs have access to a GM Notes tab.

Note: When adding a weapon to a character, if the character doesn't have any of the skills, one will be added to the character