Secondary Characteristics - Genii-Locorum/brp GitHub Wiki

The secondary characteristics available and in some cases the labels used are controlled from the Optional Rules Game Settings. If you've changed the labels then the character sheet may have different names to those below.

Hit Points

Hit Points (current and maximum) are automatically calculated. Max Hit Points can be adjusted from the "Char tab".

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Clicking the sword icon to the left lets you add a wound to the character, and clicking the heart to the right lets you heal a wound.

You can see details of wounds, and treat them, from the "Combat tab".

Power Points

You can enter the current PP, but the Max PP are automatically calculated. Max Power Points can be adjusted from the "Char tab".

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Clicking the solid Lightning Bolt icon (to the left of Current PP) spends 1 PP, and clicking on the inverse lighting bolt to the right increases Current PP by 1, up to the Max PP.

Right clicking the title "Power Points" opens a context menu giving you options to Spend 1PP, Recover 1PP or Recover All PP.

Fatigue Points

This is only shown if you've selected to use Fatigue in the Optional Rules Game Settings.

Like Power Points, you enter the Current Fatigue Points, but the Max FP are calculated.

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Clicking on the person icon to the left of Current FP spends 1 FP, and clicking on the bed to the right recovers 1 FP.

Right clicking on the title "Fatigue Points" opens a context menu to Spend 1FP, Recover 1 FP or Recover All FP.

Sanity Points

If the Use Sanity Optional rule Game Setting is selected you can enter current and maximum Sanity Points.

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