Armour - Genii-Locorum/brp GitHub Wiki

When creating armour start with the name, then add a BRPID

Next add the Armour Value (you will be asked for both Fixed and Random armour values irrespective of the game setting).

If you toggle the Ballistic Armour option on you can also enter Ballistic Armour Values (fixed and random).

You can then enter

  • Burden level (none. light, moderate and cumbersome)
  • ENC for a whole suit of armour
  • SIZ range it will fit
  • The Time to equip the armour
  • The price of the armour (none, cheap, inexpensive. average, expensive, priceless and restricted)
  • Manipulation, Perception, Physical and Stealth Modifiers
  • Coverage - what areas of the person the armour covers - this is more relevant when not using Hit Locations
  • Maximum Energy - you will only see this if the "Variable Armour" toggle is on
  • Current and Maximum Store Power Points

There are then three toggles - Ballistic Armour, Variable Armour (both mentioned above) and whether the armour is not compatible with Hits Per Location (generally reserved for helmets)

You can also enter a description on the second tab, add Active Effects on the third tab and GMs have access to a GM Notes tab.

If the items is on an actor sheet then the following fields are also available:

  • Actual ENC - this field is calculated based on the ENC of the armour, the hit location it's on (if applicable) and the carried status
  • If using Hits Per Location this will show the hit location the piece of armour is on
  • Carry Status - carried, worn, packed or stored - armour ENC only applies if the armour is carried
  • Current Energy - if the variable armour toggle is on then you can enter the remaining energy points

Go here for Armour Rolls