Active Effects - Genii-Locorum/brp GitHub Wiki

Gear, Weapons and Armour can now have Active Effects added to them. These can only be edited by the GM, but players can see a "read only" view.

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The image above shows the GM view of the tab.

The buttons at the top (e.g. STR, CON) will, when clicked, add the relevant effect to the item. You can then select Add or Subtract and a value to set the effect - the resulting stat or attribute will be modified when the item is carried (or worn in the case of armour). You can modify the effect or delete it using the trash icons.

You can also manually edit the effect by clicking the button(s) at the bottom under the "Manually edit the active effects" title - a new window will pop up.

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This is standard Foundry functionality - you can change details, set durations and change the effects (you can add customised effects here rather than just using the pre-defined defaults).

If you do add customised effects only add/subtract options are actually implemented.

BRPIDs - if you manually enter the an Attribute key in the format "system.brpidFlagItems." followed by the BRPID and ".system.effects" you can change the skills, magic and psychic ability scores with an Active Effect - there are three examples below

system.brpidFlagItems.i.skill.jump.system.effects

system.brpidFlagItems.i.magic.blast.system.effects

system.brpidFlagItems.i.psychic.cryokinesis.system.effects

As mentioned above the players get a brief read-only view of the effects on the item image

You can also see what Active Effects are on a character on the Effects Tab of the character sheet.

PLEASE NOTE Active Effects work for unlinked actors due to a temporary fix in this system - but when Foundry update the code we may temporarily see duplicate effects until we remove the fix