Active Effects - Genii-Locorum/aov GitHub Wiki

Active Effects are currently only implemented on Equipment. This will change in the future.

  1. There are some pre-defined active effects as shown on the image below.

The items in the boxes can be clicked on to add them - you will get an option to Add/Subtract and then you can enter a score.

  1. You can manually edit the active effects by clicking on the box under the Manually Edit header. This opens up a new screen and allows

This is standard Foundry functionality - you can change details, set durations and change the effects (you can add customised effects here rather than just using the pre-defined defaults).

If you do add customised effects only add/subtract options are actually implemented.

CIDs - if you manually enter the an Attribute key in the format "system.cidFlagItems." followed by the CID and ".system.effects" you can change the skills, passions etc scores with an Active Effect - there are twoexamples below

system.cidFlagItems.i.skill.jump.system.effects

system.cidFlagItems.i.passion.honor.system.effects

PLEASE NOTE Active Effects work for unlinked actors due to a temporary fix in this system - but when Foundry update the code we may temporarily see duplicate effects until we remove the fix