Agriculture Expanded - GenMode/Minecraft GitHub Wiki
Welcome to the Agriculture Expanded wiki
Agriculture Expanded |
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Edition: Java Edition ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Type: Datapack ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Release Date: TBA ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Latest Update: TBA ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Versions: 1.20 ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Dependencies: ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Downloads: • TBA
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A lot of Minecraft features are underdeveloped especially its fishing, farming and breeding. This datapack is a combination of three different datapacks of mine bringing improvements that hopefully solve that issue.
Custom Genes
Instead of being hardcoded into the datapack, genes are instead uploaded to an NBT storage. This allows for custom genes for anyone who wants to add any.
Commands to add genes:
MC Version | DP Update | Function | Description | Macro Arguments |
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1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Sets the gene's name so it can be selected through data | {id :"..." } |
1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Sets how the name is displayed in the Rancher's Manual | {Name :'{"...":"..."}' } |
1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Sets the range of possible values a gene can have | {score :{min:# , max:# }} |
1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Tells the gene what mob this gene belongs to | {type :"#NAMESPACE:MOB" } |
1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Sets the starting value for a gene | {value :# } |
1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Sets the starting value for a gene | {value:{min:# , max:# }} |
1.20.2+ |
v1.0.0+ |
gen_agrex:run/genetics/add | Sets the value for a gene | {value:{entity:"#NAME" , nbt:"#PATH" }} |
Notes:
- All breedable mobs have the potential for genes even modded ones
- Giving a mob the tag
data.Entity
will prevent it from gaining these genes
Crafter
Agrarian's Workbench |
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⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Stackable: Yes (64) ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Tool: ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Transparent: No ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Flammable: Yes ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯ Usable Items: |
Obtaining:
You get an Agrarian's Workbench by trowing a log item on top of a crafting table. There are 10+ design versions based on which log you use and you can sneak
+right-click
to swap them out. When breaking you can use any item, but an axe works fastest.
Fishing
Genetics
A mob's genetics can be accessed through the Rancher's Manual. Breedable mobs are given (mostly loot-based) genetics that can be raised or lowered through breeding. Each child will be produced with an average between its parents' stats then a "Mutation Rate" score will be rolled on top of that. The higher the mutation rate the more likely a gene's expression will increase or decrease from there.
Notes:
- You can customize genes with commands
- Horse stats and Panda genes can be viewed with the Rancher's Manual as well
- If you want a mob exempt from the genetics system you can give it the tag "
data.Entity
" which disables that
Gallery |
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Bait
These are items that can be utilized to provide some options when catching fish. In Fishing Cages bait is utilized to initiate loot drops while with fishing rods bait removes Junk & Treasure loot drops as well as ups chances to catch larger fish
List |
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Fishing Rods
Just like any other fishing rod you can fish for loot drops with them, but in the Agrarian's Workbench you can craft more rods with varying durability.
Notes:
- The Obsidan Fishing Rod cannot be crafted
- All fishing rods can have bait attatched to them by Shift+Casting with a bait item in your offhand
Stone | Iron | Gold | Diamond | Netherite | Obsidian |
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Durability: 142
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Durability: 271
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Durability: 35
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Durability: 1693
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Durability: 2203
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Durability: N/A
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Loot Chests
Loot chests can sometimes be fished up when fishing. Use right-click to get loot
Obtainable | Unobtainable |
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Manuals
Crafted in the Agrarian's Workbench, manuals are used primarily for relevant information. They are activated on right-click and can be toggled on/off in the settings.
Angler's Manual | Botanist's Manual | Rancher's Manual |
---|---|---|
Gives info about fishing loot. Has cycleable modes between "Fish", "Treasure" and "Junk". Can also be used on the Fishing Cages |
TBA |
Displays the genetics of breedable mobs as well as important stats such as health, age, and mutation rate. Also shows important information when used on beehives/bee_nests as well |
Options
Pack Update | Command | Description |
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v1.0.0+ |
/function gamerule:agriculture_expanded/use_templates {set :"<true|false >"} |
Toggles if the smithing table uses templates for trimming custom items |
v1.0.0+ |
/function gamerule:agriculture_expanded/change_breeding {set :"<true|false >"} |
Toggles all breeding changes made by the datapack |
v1.0.0+ |
/function gamerule:agriculture_expanded/april_fools_gene {set :"<true|false >"} |
An easter egg from an old datapack of mine. Gives wolves nonsense stats |
v1.0.0+ |
/function gamerule:agriculture_expanded/change_fishing {set :"<true|false >"} |
Toggles all fishing changes made by the datapack |
v1.0.0+ |
/function gamerule:agriculture_expanded/fishing_hazards {set :"<true|false >"} |
Toggles whether hazards can be fished up by players |
v1.0.0+ |
/function gamerule:agriculture_expanded/force_biome {set :"<vanilla|none|caves|deserts >"} |
Sets all fishing loot to one loot table (mainly for development purposes)
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Uninstall
Pack Update | Command |
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v1.0.0+ |
/function uninstall:agriculture_expanded |
[Expand]
Version ID | Release Date | Changelog |
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1.20_v1.0.0 |
TBA |
TBA |
Promotional Images |
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Screenshots |
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TBA |