XML files - Gemini-Loboto3/RE2-Mod-SDK GitHub Wiki
Mod-sdk implements a number of optional XML files to generate on the fly some of the data necessary for quick mod patches, in a human readable format. These are what it currently supports.
encoding.xml
Represents a table of width and padding values used to print text on screen. It can define a number of parameters, like a standard width / indent, and hexadecimal encoding / width / indent for each symbol. Pair this with a new font0 for maximum control over text.
interact.xml
String collection of messages used for in-game prompts and misc messages like door locks.
item.xml
An advanced document that contains information about items, files, maps, and other data. This will provide expansion to data like item combinations, number of file pages, and even alternative names for some items after inspection (i.e. "Precinct Key" > "Spade Key").
movie.xml
String collection of file names used for movie tables. Take advantage of this if your mod requires custom video files.
save.xml
String collection of messages used exclusively in the typewriter save screen.
system.xml
String collection of messages used mostly for status screen prompts and item descriptions.