Manifest file - Gemini-Loboto3/RE2-Mod-SDK GitHub Wiki

manifest.txt is the only and most necessary file for mod-sdk to list a mod. It holds all the data necessary to display and retrieve information about a mod.

An example of manifest.txt contents:
[MOD]
Name = BIOHAZARD 2: SPEEDRUNNER EDITION
Title = BIOHAZARD(R) 2 PC
Module = test.dll
OldTimer = 0
Japanese = 1
Quickturn = 0
Tactreload = 0
SavePath = mod\save

Name

Name of the mod in the Mod Selector dialog.

Title

What appears on the title bar of the game window. Leave empty for default game title.

Module

Name of the DLL containing any extra code. Leave empty if there is no custom code.

OldTimer

Optional, overrides INI option for legacy timer. 0 disables it, 1 forces it, empty or absent for default config behavior.

Japanese

Optional, overrides INI option and can force the game to work in Japanese or English. Set to 0 to force English, 1 for Japanese, -1 or empty to use DLL setings.

Quickturn

Optional, overrides INI option for quick turn. 0 disables it, 1 forces it, -1 or empty for default config behavior.

Tactreload

Optional, overrides INI option for tactical reload. 0 disables it, 1 forces it, -1 or empty for default config behavior.

SavePath

Optional, overrides path used to store save files. Enable this and point it to a valid folder in order to have your mod use separate save data from the main game.

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