Debug mode - Gemini-Loboto3/RE2-Mod-SDK GitHub Wiki
Debug mode enables quick benchmark functions from within the game to test out how a mod can behave in certain situations or to setup a correct environment.
Room jump
Allows to jump in any room in the game. Use the map button to skip a stage.
Utility menu
Invincibility
Refills player life and makes enemies deal 0 damage. This does not affect poison status tho.
Test message
Call a message available in a room.
Test event
Not implemented yet.
Player
Changes player model id. This can crash the game in some occasions (like some players using weapons they are not supposed to) or will trigger the backup inventory in case you're switching to Ada or Sherry.
Elza desnuda cheat!!
In-joke.
Memory viewer
Not implemented yet.
Light editor
This module allows to test lights in the current camera. All changes are discarded as soon as a room reloads.
Ambient
Base color of entities when they are not affected by a light source.
Magnifier
Light ranges are multiplied with this value.
Light attributes
Position
Position in 3D space of a light.
Diffuse
Color of a light.
Mode
Lighting mode, either Fall or Omni. Fall uses the range attribute to simulate a fallout effect, omni is more like a global light that ignores range and should affect all entities, no matter where they are.
Range
Spherical range of a light.
Sound test
Not implemented yet.
Inventory
Allows to change inventory size and items in possession.
Inventory capacity
Changes inventory size to either 8 or 10 slots. Other modes are also supported but they are pretty much useless.
Flag editor
A very bare bone module that allows to set bits in various game flags. Unless you know exactly what each flag does, this module is better left alone.
Quick access
Options
Invokes the option screen, since debug mode overrides the key used to trigger this.
Save
Save anywhere without increasing the save count.
Clear game
Goes straight to credits.
Item box
Not implemented, will trigger the item box screen no matter where you are.