Manifest file - Gemini-Loboto3/RE1-Mod-SDK GitHub Wiki
manifest.txt
is the only and most necessary file for mod-sdk to list a mod. It holds all the data necessary to display and retrieve information about a mod.
An example of manifest.txt contents:
[MOD]
Name = BIOHAZARD: SPEEDRUNNER EDITION
Title = BIOHAZARD(R) PC
Module = test.dll
OldTimer = 1
Japanese = 1
Quickturn = 0
SavePath = mod\save
Name of the mod in the Mod Selector dialog.
What appears on the title bar of the game window. Leave empty for default game title.
Name of the DLL containing any extra code. Leave empty if there is no custom code.
Optional, overrides INI option and can force the game to work in Japanese or English.
Optional, overrides path used to store save files. Enable this and point it to a valid folder in order to have your mod use separate save data from the main game.
Optional, forces mod to use text data coming from RDT files instead of XML. This effectively overrides also XML data which triggers from the Classic REbirth DLL in English mode.