First view of game - GeftGames/rabcrClient GitHub Wiki
Right side inventory
- Quick use of items
- Use mouse wheel to change selected item
- Selected item (tools) can change time of block's destruction
- Selected item (torch) can make light around player
- Selected item can be dropped
- Selected item (blocks) can be placed
Top right icons
- Lighting - symbolize energy that can convert into running
- Bubble - symbolize breathable air - is declining into water and in the space
- Water drop - symbolize drinking (right mouse click into water can regenerate it, or using water bottles)
- Meat and vegetable - symbolize eating of player
- Heart - symbolize health of player - low meat or water declining health, but if you have enough of food and drink, than it regenerates.
Player in the centre
- Player is wearing clothes
- Hand is moving towards mouse
- you can destroy or place item just to a certain distance. I think that blocks further to player are destroying slower
Terrain
- Terrain is formed by 16×16 blocks (In the setting zoom 1× means 16 pixels per block (width), 2× means 32pixel per block, ...)
Terrain layers
- Terrain is formed by five layers
- Each block has assigned a layer
- Two blocks from same layer cannot be in same position in one layer
- if you have solid block than you can have in some position top and back block (dirt or leaves on the wood)
Layers
- Background blocks (eg. Wood, stone backgrounds, …)
- Solid blocks (eg. dirt, stone, sand, …)
- Top blocks (eg. leaves, grass, machines, some flowers, …)
- Mob layer (chicken, rabbit, parrot, fish)
- Special plants layer for special growing plants, it can be included into top layer (eg. flax, strawberry, raspberry, blueberry, wheat, … )
Sunlight and shadows
- Sunlight is defined like long vertical sunbeam from somewhere up down to first solid block
- Shadows are between first top block (eg. leaves) from top to first solid block (eg. dirt with grass)