Trophy System - Geforce132/SecurityCraft GitHub Wiki

The trophy system, inspired by the gadget first seen in "Call of Duty: Modern Warfare 3" published by Activision, targets enemy arrows and fireballs and will destroy them from range after a half-second charge time.

Recipe

Recipe

Universal Block Modifier Options

  • Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
  • Should this block ignore its owner, meaning any functionality it has will not work for the owner? (Default of Yes)

Accepted Modules

  • Adding a smart module to a Trophy System will allow you to configure which projectile types the Trophy System is allowed to target.
  • Adding a speed module to a Trophy System allows it to destroy targets twice as fast.
  • Adding an allowlist module to a Trophy System will make it ignore projectiles thrown by listed players, as well as their Sentries' bullets and I.M.S.' bombs.
  • Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.

Properties

  • Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
  • Lockable: This block can be locked with a Sonic Security System.
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