Trophy System - Geforce132/SecurityCraft GitHub Wiki
The trophy system, inspired by the gadget first seen in "Call of Duty: Modern Warfare 3" published by Activision, targets enemy arrows and fireballs and will destroy them from range after a half-second charge time.
- Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
- Should this block ignore its owner, meaning any functionality it has will not work for the owner? (Default of Yes)
- Adding a smart module to a Trophy System will allow you to configure which projectile types the Trophy System is allowed to target.
- Adding a speed module to a Trophy System allows it to destroy targets twice as fast.
- Adding an allowlist module to a Trophy System will make it ignore projectiles thrown by listed players, as well as their Sentries' bullets and I.M.S.' bombs.
- Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
- Lockable: This block can be locked with a Sonic Security System.