Scanner Trapdoor - Geforce132/SecurityCraft GitHub Wiki
The Scanner Trapdoor acts like a Retinal Scanner combined with a Reinforced Trapdoor, where the owner looks at the trapdoor to open it.
- Does this scanner trapdoor send a message upon activation? (Default of Yes)
- How long should the trapdoor stay open? (In Ticks, 20 ticks = 1 second. Set to 0 to have the trapdoor stay open) (Default of 0, with a range from 0 to 400)
- Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
- From at most how many blocks away is it possible to activate this block? (Default of 5.0, with a range from 0.1 to 25.0)
- Should this block ignore players and entities that are invisible? (Default of No)
- Adding an allowlist module to a scanner trapdoor will allow players to use the scanner trapdoor even if they aren't the player who placed down the block.
- Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
- View activated: This block can be activated by hovering over it with your cursor while in block-breaking range.
- Lockable: This block can be locked with a Sonic Security System.