Retinal Scanner - Geforce132/SecurityCraft GitHub Wiki

The retinal scanner emits a 15-block redstone signal when its owner hovers the cursor over it from any visible angle within breaking distance.

Recipe

Recipe

Universal Block Modifier Options

  • Can this scanner be activated by NPC mobs that look at it? (Default of No)
  • Does this scanner send a message upon activation? (Default of Yes)
  • How long should the redstone signal upon successful activation be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 60, with a range from 0 to 400)
  • Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
  • From at most how many blocks away is it possible to activate this block? (Default of 5.0, with a range from 0.1 to 25.0)
  • Should this block ignore players and entities that are invisible? (Default of No)

Accepted Modules

  • Adding the allowlist module to a retinal scanner will allow listed players to use the scanner even if they aren't the player who placed down the block.
  • Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.

Properties

  • Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
  • View activated: This block can be activated by hovering over it with your cursor while in block-breaking range.
  • Lockable: This block can be locked with a Sonic Security System.
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