Laser Block - Geforce132/SecurityCraft GitHub Wiki
The laser block is used by putting two of them within five blocks of each other. When the blocks are placed correctly, a laser should form between them.
- Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
- Should this block ignore its owner, meaning any functionality it has will not work for the owner? (Default of Yes)
- How long should the redstone signal upon successful activation be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 50, with a range from 0 to 400)
- Should this block ignore players and entities that are invisible? (Default of No)
- Adding a harming module to a laser block will cause players to take damage if they step through the lasers.
- Adding an allowlist module to a laser block will allow listed players to walk through the lasers without emitting a redstone signal.
- Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
- Adding a redstone module to a laser block will cause it to emit a 15-block redstone signal when a mob or player walks through the laser.
- Adding a smart module to a laser block will allow to turn off the laser for specific sides of the block.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.