Keypad Trapdoor - Geforce132/SecurityCraft GitHub Wiki

The Keypad Trapdoor acts like a Keypad combined with a Reinforced Iron Trapdoor, where a code has to be inserted in order to open the trapdoor.

Recipe

Place down a Reinforced Iron Trapdoor and rightclick it with a Key Panel.

Universal Block Modifier Options

  • Does a message get sent upon activation when the player is added to the allowlist? (Default of No)
  • Does a message get sent upon activation when the player is added to the denylist? (Default of Yes)
  • How long should the trapdoor stay open? (In ticks, 20 ticks = 1 second. Set to 0 to have the trapdoor stay open) (Default of 60, with a range from 0 to 400)
  • Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
  • How long can players not enter a passcode after an incorrect code has been entered? (In Ticks, 20 ticks = 1 second; requires Smart Module) (Default of 100, with a range from 20 to 400)

Accepted Modules

  • Adding an allowlist module to a keypad trapdoor will allow listed players to use the block without knowing the code.
  • Adding a denylist module to a keypad trapdoor will ban listed players from interacting with the block.
  • Adding a smart module to a block that requires a passcode will result in a cooldown being applied after an incorrect code has been entered. During that time, no new code can be entered.
  • Adding a harming module to a block that requires a passcode will result in the player getting damaged, if they enter an incorrect code.

Properties

  • Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
  • Passcode protected: This can only be used if a passcode set by the owner is correctly entered.
  • Lockable: This block can be locked with a Sonic Security System.
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