Keycard Reader - Geforce132/SecurityCraft GitHub Wiki
The keycard reader emits a 15-block redstone signal if you insert a keycard that matches with the reader's settings. You can configure the Keycard Reader by rightclicking it with anything other than a linked keycard. The signature is a number that links the reader and keycards together. Only keycards that have the same signature as the reader they were linked to will open said reader. Keycards linked to readers of other players will not work for your Keycard Readers. You can have multiple Keycard Readers with the same signature, and all your keycards with that signature will work on them as well. The keycard level buttons on the right side of the GUI are individual to each Keycard Reader and define which keycard levels can be used to activate this Keycard Reader.
- Does a message get sent upon activation when the player is added to the denylist? (Default of Yes)
- How long should the redstone signal upon successful activation be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 60, with a range from 0 to 400)
- Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
- Adding an allowlist module to a keycard reader will allow listed players to link their own keycards to the reader and view its settings.
- Adding a denylist module to a keycard reader will ban listed players from interacting with the reader.
- Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
- Adding a smart module to a keycard reader will allow for unrestricted control of the keycard levels accepted by the keycard reader.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
- Lockable: This block can be locked with a Sonic Security System.