Keycard Lock - Geforce132/SecurityCraft GitHub Wiki
The keycard lock is a miniature keycard reader. It can only read cards, and can neither link cards, nor change their signatures. To set it up, rightclick it with a linked keycard. The lock will then accept all keycards with that same signature and level. To reset the keycard level and signature accepted by the lock, rightclick it with a universal key changer. To allow levels above the one that the lock has been set to accept, change the respective option with a universal block modifier.
- Does a message get sent upon activation when the player is added to the denylist? (Default of Yes)
- How long should the redstone signal upon successful activation be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 60, with a range from 0 to 400)
- Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
- Does this keycard lock allow only the exact keycard level, or also every level above that one? (Default of Yes)
- Adding a denylist module to a keycard lock will ban listed players from interacting with the lock.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
- Lockable: This block can be locked with a Sonic Security System.