Block Change Detector - Geforce132/SecurityCraft GitHub Wiki

The Block Change Detector detects players breaking and/or placing blocks in its vicinity (5 blocks by default, can be changed with the universal block modifier). Right-clicking the block will open its interface, where a list of detected changes can be seen, as well as whether it only detects breaking or placing blocks, or both.

Recipe

Recipe

Universal Block Modifier Options

  • How long should the redstone signal after detecting a block change be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 60, with a range from 0 to 400)
  • How far away should the detector be able to detect block changes by players? (Default of 5, with a range from 1 to 15)
  • Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
  • Should this block ignore its owner, meaning any functionality it has will not work for the owner? (Default of Yes)

Accepted Modules

  • Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
  • Adding an allowlist module to a block change detector will allow listed players to place/break blocks in the block's vicinity, without getting logged. They will also be able to view all logged entries, however they cannot clear them, or change the block's settings.
  • Adding a smart module to a block change detector allows it to only log changes of one specific type of block. The block can be set in the GUI.
  • Adding a redstone module to a block change detector makes it emit a redstone signal each time it detects a block was changed by a player in its vicinity.

Properties

  • Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
  • Lockable: This block can be locked with a Sonic Security System.
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