Features - GarwelGarwel/KerbalHealth GitHub Wiki

  • Every kerbal has Health Points (HP).
  • Maximum HP increase with kerbals' level. A newbie has 100 HP while a 5-level kerbal has 150 (by default).
  • Kerbals' HP change, including in background and in timewarp, based on a range of factors such as living space, presence of crewmates, gravity, and specific ship parts. E.g., a level 1 kerbal will typically survive 11 days in a 1-man pod before becoming exhausted and turning into a Tourist.
  • Kerbals need time to restore their health at the KSC between flights.
  • If a kerbal's health goes under 20%, he/she is exhausted and becomes a tourist. They will go back to work when health grows back to 25%.
  • If a kerbal's health falls to 0, he/she dies!
  • Kerbals experience radiation, both cosmic and artificial, which permanently affects their maximum health.
  • You can protect from radiation by using shielding and choosing safer mission profiles.
  • Kerbals may fall sick, have health accidents or panic attacks: prepare for contingences!
  • Health Monitor lets you check on all your kerbals in KSC and in flight.
  • Health Report in Editor helps design comfy and healthy craft.
  • A configurable low health alert will warn you when you are about to lose a kerbal.
  • Compatibility patches support a range of parts mods.
  • All of these settings are easily changed or disabled in-game and with ModuleManager patches.