Exporting - Gargaj/Foxotron GitHub Wiki

Tips and tricks for exporting a model

Mesh formats

All file formats supported by ASSIMP are supported by Foxotron; however, we recommend the following model formats for best compatibility:

  • FBX (Autodesk Filmbox format)
  • DAE (COLLADA)
  • GLB (GLTF)

If you're using Maya or 3ds max, for DAE exports it's recommended to use OpenCOLLADA.

Materials

To learn how to export materials, check this guide.

Texture formats

Textures will be loaded from the same folder the source model is in.

We recommend using the following texture formats:

  • PNG (Portable Network Graphics)
  • JPG (JPEG)
  • TGA (Targa)

Radiance HDR textures are also supported, but are not recommended. TIFF textures are not supported at the moment.

If you use an unsupported texture format, the viewer will attempt to load a replacement texture from the same folder by testing the same filename with a supported extension (i.e. if it cannot load albedo.tif, it will try albedo.png, albedo.jpg, and so on.)

General exporting tips / caveats

  • As the viewer doesn't support animation and will not calculate animation sequences, it is recommended to "bake" your poses.
    • In 3ds max, select "Reset Transform" in the Utilities tab
    • In Blender, select "Apply" > "All Transformation" in the Object menu
  • Transparency / opacity is not currently supported