Map: Chernarus Plus - GarageMan/Setting-up-a-DayZ-server GitHub Wiki
Vanilla Chernarus Plus
There is nothing to do, except taking care for the correct mission name in the file serverDZ.cfg refering to the mission folder:
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus";
};
};
Take a look at the file globals.xml for login and logoff timer (e.g.)
<var name="TimeLogin" type="0" value="15"/>
<var name="TimeLogout" type="0" value="15"/>
You can change values in the file types.xml for loot spawn, you can change the event setting in events.xml, etc. But nothing of that is realy needed to start your Chernarus Plus server. It is all set up!
Chernarus Plus w/ DayZ Expansion
You have to copy the server mission files, and five workshops.
The trader will be available (see below for the community files), the AIs running arround, the player missions ready to accept, etc. Nothing else has to be configured to run the Expansion on DayZ!
General instructions
Mission files (server)
These are the files needed to run the Chernarus Plus Expansion on your server.
Copy the files from the github to a new folder called expansion.chernarusplus
in the folder mpmissions
.
(Your server folders content should look like the screenshots above.)
Edit the file serverDZ.cfg and set the correct mission name:
class Missions
{
class DayZ
{
template="expansion.chernarusplus";
};
};
Required workshops (server, and the clients)
The following workshops are required to run DayZ Expansion on Chernarus Plus!
The clients will load these workshops when launched via the DayZ Launcher.
READ THE README_TUTORIAL.txt in the folder DayZ-Expansion-Missions-master/
before starting!!!!
- Subscribe to the five workshops listed below. The content of the workshops will be "installed" on your client in the folder
(Your local folder content should look like the above screenshot.)
- Allways copy/paste the key(s) from the workshops's key-folder to the server's key folder.
(Your key folder content should look like the above screenshot.)
- Copy/paste the workshops's name (like:
@CF
followed by a semicolon;
to the starting parameters in your server configuration page of your hoster:
@CF;@DF;@DayZ-Expansion-Bundle;@DayZ-Expansion-Licensed;@DayZ-Expansion-AI;
The at-sign (@) sould impress, that this is the name of a workshop. The folder allways has the same name (in my DayZ environment).
@DayZ-Expansion-Licensed (2116157322)
-
Key: Expansion.bikey
-
No more files to note.
@DayZ-Expansion-Bundle (2572331007)
-
Key: Expansion.bikey - that has not to be copied again.
-
No more files to note.
@DayZ-Expansion-AI (2792982069)
-
Key: Expansion.bikey - that has not to be copied again.
-
No more files to note.
@CF (1559212036)
-
Key: Jacob_Mango_V3.bikey
-
No more files to note.
@DF (2545327648)
-
Key: InclementDab.bikey
-
No more files to note.
(Your server folder content should look like the above screenshot.)
Trader files
Download community market files from Github