Audio Bible - GangBug/AgeofEmpiresII GitHub Wiki

Music

The sounds of the game have to be like the sounds that could be heard in feudal Japan. The music must be interpreted by instruments of the place and the time in which the game is based.

  • γ€δ½œζ₯­η”¨BGMγ€‘η™’γ•γ‚Œγ‚‹ε’Œι’¨BGM - Main menu
  • Wadaiko Matsuriza - Kabuki Gomen-Jyo [Japanese drums] - First mission
  • Japanese Battle Music - Daimyo - Second mission
  • γ€δ½œζ₯­η”¨οΌ’GM】γ‚ͺγƒΌγ‚±γ‚Ήγƒˆγƒ©γ¨ε’Œζ₯½ε™¨γ«γ‚ˆγ‚‹ε’Œι’¨η³»ζˆ¦ι—˜ζ›²γ€€θ² γ‘γ‚‰γ‚Œγͺγ„εˆζˆ¦ε‰γ«θ‡ͺεˆ†γ‚’ιΌ“θˆžγ™γ‚‹ζ™‚γ« - Third mission

Music repository here.

FX

Sound effects will be extracted from the original "Age of Empires II" and "Diablo 2". These have to fit seamlessly with the graphics of the game and look as realistic as possible.

FX repository [here](https://drive.google.com/open?id=0B_y15hEFbMXSdldYYXRmOElQdWM).
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