Tools and Programs - Gametoast/Documentation GitHub Wiki
Over the years several tools/programs have been created to assist in mod development for Battlefront I and II.
Here is an incomplete list:
| Tool/Program | Description |
|---|---|
| MSH Viewer | Neat tool that lets you inspect the different models (.msh files) used in SWBF I && II |
| MSH viewer openGL | another .msh file viewer |
| ZeroMunge | Build Tool replacement (VisualMunge.exe improvement) |
| Alt Addon System | Alternate addon system (mostly for console modding) |
| LVLTool | inspect, add, replace resources inside .lvl files |
| swbf-unmunge | rips resources from .lvl files and get them back into a useful form |
| World edit | Replacement for 'Zero Editor' |
| SWBF-msh-blender-IO | model importer/exporter for the popular 'Blender' program |
| xsizetools | addon for Softimage with full export and import of 3D .msh files for SWBF |
| mshsuite | Editor for ZeroEngine .msh files |
| MSHEditor | .msh file editor |
| Full Sound dev env | Re-creation of Sound build environment for Star Wars Battlefront (2004) and Star Wars Battlefront II (2005) |
| Lua Decompiler SWBFII | Lua 5.0.2 de-compiler |
| SoundFMVextractor | Sound and Video extraction tool |
| BF1 Sky Changer | For changing some sky values in BF1 |
| PC core.lvl builder | Builder for the BF2 base game core.lvl file |
| Unity-SWBF2-Import | Import Maps from the Star Wars Battlefront II (2005) Mod Tools into Unity 2019.3 |