Tools and Programs - Gametoast/Documentation GitHub Wiki

Over the years several tools/programs have been created to assist in mod development for Battlefront I and II.

Here is an incomplete list:

Tool/Program Description
MSH Viewer Neat tool that lets you inspect the different models (.msh files) used in SWBF I && II
MSH viewer openGL another .msh file viewer
ZeroMunge Build Tool replacement (VisualMunge.exe improvement)
Alt Addon System Alternate addon system (mostly for console modding)
LVLTool inspect, add, replace resources inside .lvl files
swbf-unmunge rips resources from .lvl files and get them back into a useful form
World edit Replacement for 'Zero Editor'
SWBF-msh-blender-IO model importer/exporter for the popular 'Blender' program
xsizetools addon for Softimage with full export and import of 3D .msh files for SWBF
mshsuite Editor for ZeroEngine .msh files
MSHEditor .msh file editor
Full Sound dev env Re-creation of Sound build environment for Star Wars Battlefront (2004) and Star Wars Battlefront II (2005)
Lua Decompiler SWBFII Lua 5.0.2 de-compiler
SoundFMVextractor Sound and Video extraction tool
BF1 Sky Changer For changing some sky values in BF1
PC core.lvl builder Builder for the BF2 base game core.lvl file
Unity-SWBF2-Import Import Maps from the Star Wars Battlefront II (2005) Mod Tools into Unity 2019.3