Issues Log - GamesByMoonlight/CandyReaper GitHub Wiki

Log issues related to the project here.

It's possible to know who wrote what, so nothing personal!!

The Project Itself

Unreal

If on Windows, make sure to have the latest SDK.

On Mac was getting "Unreal Editor quit unexpectedly" - issue seems to happen when launching Editor from a shortcut, not when launching from the Epic Games launcher.

All development should be done in a local developer folder to help satisfy conflicts that come from working on the same blueprints. We might have to worry about doing more PR's to keep the project up to date.

There's a lot of "various versions" of stuff floating around, and it's on you to update those things. Unity seems like it does that all for you. C++

On Mac - had to have the command line tools for Xcode, and configure Xcode to use those rules.

Github

Unreal wants an empty project to make the initial project, but github wants an empty folder to make the initial repo. I'm not exactly sure what I buggered up here, seems there should be an easier way.

Remember to add teams to the project, or nobody can actually do anything!

GIT LFS (large file storage) seems to be a good tool for managing large files (such as huge 3D models). LFS must be configured to look for the specific files, or all files of a certain extension. The best way to assign these is to make one folder with large assets, and make sure that the LFS system knows to deal with that folder. The LFS system must be told to "look at all .uassets in this folder".

World settings might not be tracked in Git. It seems like they have to be wired up again on downloading.

Sourcetree

Pulling from LFS with SourceTree requires using the console to link things up properly.

Slack

You can @ people from a channel to invite them.