Usage - GameTechDev/Intel-Texture-Works-Plugin GitHub Wiki
Saving Files via Plugin
Initiating Plugin "Save As"
- File > Save As
- Select "Save as type" > Intel® Texture Works (*.DDS;*.DDS)
- Navigate to store location
- Assign file name
- Save
- Select desired plugin options and preview (pan/zoom), as necessary
- Ok
Loading Files Saved via Plugin
Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop
- File > Open As
- Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of "File name" field)
- Select file
- Select desired mipmap loading options if applicable
- Select desired color profile loading options
NOTE:
- Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here
- To implement BCn texture compression in your own apps and engines download the sample source code here