Usage - GameTechDev/Intel-Texture-Works-Plugin GitHub Wiki

Saving Files via Plugin

Initiating Plugin "Save As"

  1. File > Save As
  2. Select "Save as type" > Intel® Texture Works (*.DDS;*.DDS)
  3. Navigate to store location
  4. Assign file name
  5. Save
  6. Select desired plugin options and preview (pan/zoom), as necessary
  7. Ok

Loading Files Saved via Plugin

Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop

  1. File > Open As
  2. Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of "File name" field)
  3. Select file
  4. Select desired mipmap loading options if applicable
  5. Select desired color profile loading options

NOTE:

  • Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here
  • To implement BCn texture compression in your own apps and engines download the sample source code here