Scene Layout - GameLabGraz/Maroon GitHub Wiki


The folder Assets/0Refactored/scenes/templates/ contains scenes and resources that are a good starting point for new experiments.


There are conventions any scene should follow. Not consistently implemented yet.

  • The floor is placed at height 0
  • If you enter a room the door is at (0,0,0) and positive x faces right, positive y faces up, and positive z faces forward.
  • Use prefabs for everything. Game objects in a scene that should not be prefabs should be "folders". Even unique objects that are used only once should be prefabs. The benefit of this is that changes get related to the actual object and do not change the scene. This prevents unnecessary conflicts in version control.