DialogWorld2 - GameDevStudioUCSD/DrEric GitHub Wiki

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Staging area?β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 1: Time Introductionβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

{Enter the level} Aaaah it seems we have entered the spawning pools of my people.

{Tree hit the one on the right}

Bikini Tree:

Sorry sweetie. I can't let you through here.

Squidley:

It appears we cannot cross through here Dr. Eric. Perhaps we should explore around for an alternative path. {Tree hit after trying to jump over it}

Bikini Tree:

I TOLD YOU ALREADY. I CAN'T LET YOU THROUGH.

Squidley: It appears we cannot cross through here Dr. Eric. Perhaps we should explore around for an alternative path. {Transitions to Past}

Squidley: AHHH!!!

Prehistoric Squidley: Good evening sir. My name is Squiddington. I detected your presence through my psionic tentacles. How may I serve you today?

... What year is it? It's 400 million years BC of course. What a silly question!

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 2: Tree Growthβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” {On Level Start} Trunk Tree 1:

a. Yo dude! You've got a swirly rainbow thing on your head! Radical dude!

b. hey I got a real head for problems man. I tend to leaf my it up to my head!

c. dude, can you give me a head massage?

Trunk Tree 2: Aww for real bro? That's serious sick.

{In Past After Passing Trunk Sapling}

a. Bro. Don't push me.

b. Bro. Don't push me. I get big after such issues.

c. Bro, can you scratch my back? Gettin a little bit irratating there. β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 3: Waterfallβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 4: Up and Away!β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 5: Fishmenβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” {On Level Start}

Squiddington:

a. We seem to have encountered a hostile civilization that is blocking our path... You should talk to them.

b. We seem to have encountered a hostile civilization that is blocking our path... Commence Negotiations!

c. Those brutes have managed to block off the pipe out of here! would you mind unclogging this waste? β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 6: Paradox Gateβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” {On Level Start}

Squiddington:

a. Hmm... I seem to be suffering from a case of deja vu. Perhaps we've forgotten to do something.

b. The time streams are getting wacky, I hope we can leave here without too much issue.

c. It is rather conveinient that that gate is open. Hey does anyone notice a messed up causality?

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 7: β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 8: β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 9: Chaseβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

{On Level Start}

Mr. Martin:

COME BACK HERE YOU THIEF!

Squidley:

If you go deep enough underwater, you won't float back up again!

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”Level 10: Bossβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”