Text Spot XML; Text Content by layout type - GameBurrow/WriteTheSigns GitHub Wiki

Buildings

textContent value Description
Fixed A fixed text (set at fixedText field)
GameSprite Will try to display an asset by the value set at spriteName field from the game main sprite atlas. Visually shows error if fails.
OwnName The name of the building
NextStopLine The next station name (empty if it's the final line station) (*)
PrevStopLine The previous station name (*)
LastStopLine The platform destination station name (*)
LinesSymbols Get the icon of each line passing on selected platform, mount table using the MultiItemSettings element
LineFullName Get the full name of each line passing on selected platform, mount table using the MultiItemSettings element
PlatformNumber Get the platform ordinal number (starting in 1) from first platform selected on platform list
TimeTemperature Display time & temperature animation slides. Control animation details in the AnimationSettings element

(*) These configurations only works when prop is colorized by platform and the line vehicle type is Metro, Train or Monorail.

Platform and line relative configurations requires the building to have a public-transport-based network in the building setup. The platforms to be scanned to find lines are defined on platformOrder elements at prop-level xml.

Segments

textContent value Description
Fixed A fixed text (set at fixedText field)
GameSprite Will try to display an asset by the value set at spriteName field from the game main sprite atlas. Visually shows error if fails.
ParameterizedGameSprite An image from a instance parameter, will try on parameter index at slot set in parameterIdx
ParameterizedGameSpriteIndexed Get all images from the instance parameters that resolves in actual images. Will slideshow them using parameters set at AnimationSettings
StreetPrefix The street qualifier at instance's target set in destinationReference. Available if the street wasn't renamed manually or was set an automatic qualifier extractor setting. (Ex: Street, Avenue)
StreetSuffix The street own name at instance's target set in destinationReference, without qualifier. Full street name if renamed manually and wasn't set an automatic qualifier extractor setting.
StreetNameComplete The full street name at instance's target set in destinationReference, with qualifier
PostalCode Postal code calculated (use the Addresses Mod to configure it)
District The district at instance's target set in destinationReference
Park The special area (Park, Campus, etc) that contains instance's target set in destinationReference
DistrictOrPark Try getting special area or district at instance's target set in destinationReference, district have priority if not 0
ParkOrDistrict Try getting special area or district at tinstance's target set in destinationReference, the special area have priority if not 0
ParameterizedText Get the text from a instance parameter, will try on parameter index at slot set in parameterIdx
TimeTemperature Display time & temperature animation slides. Control animation details in the AnimationSettings element

Corner Signs

textContent value Description
Fixed A fixed text (set at fixedText field)
GameSprite Will try to display an asset by the value set at spriteName field from the game main sprite atlas. Visually shows error if fails.
StreetPrefix The street qualifier. Available if the street wasn't renamed manually or was set an automatic qualifier extractor setting. (Ex: Street, Avenue)
StreetSuffix The street own name, without qualifier. Full street name if renamed manually and wasn't set an automatic qualifier extractor setting.
StreetNameComplete The full street name, with qualifier
PostalCode Postal code calculated (use the Addresses Mod to configure it)
District The district at this segment
Park The special area (Park, Campus, etc) that contains this segment
DistrictOrPark Try getting special area or district at this segment, district have priority if not 0
ParkOrDistrict Try getting special area or district at this segment, the special area have priority if not 0
DistanceFromReference The distance from the zero marker (in kilometers)

Vehicles

textContent value Description
Fixed A fixed text (set at fixedText field)
GameSprite Will try to display an asset by the value set at spriteName field from the game main sprite atlas. Visually shows error if fails.
OwnName The vehicle identifier (unique string), the format can be customized in Transport Lines Manager
LastStopLine The current destination of the vehicle (half-travel destination). It can be partially editable in Transport Lines Manager
LinesSymbols Get the icon of the current line this vehicle is serving
LineFullName Get the full name of the current line this vehicle is serving
⚠️ **GitHub.com Fallback** ⚠️