Inside this element there are parameters for illuminate the text
Field |
Valid values |
Description |
type |
see topic below |
Defines the type of illumination that will be applied to the text. |
strength |
between 0.000 and 1.000
|
The strength of the illumination. Values above 0.500 will create a glow. |
blinkType |
see topic below |
Defines if it will and how it will blink. |
requiredFlags |
integer |
Flags required for turn on the light, if type is set to FLAGS
|
forbiddenFlags |
integer |
Flags that will forces the light goes off, if type is set to FLAGS
|
Value |
Description |
OPAQUE |
Will not have light effect (default) |
DAYNIGHT |
Will follow the day/night cycle, only turning lights on at night |
FLAGS |
Will use the requiredFlags and forbiddenFlags to check if the light shall be on |
BRIGHT |
Lights always on |
Attribute blinkType
values
Value |
Description |
None |
No blinking |
Blink_050_050 |
Blinks each half second |
MildFade_0125_0125 |
Mild fade the light |
MediumFade_500_500 |
Medium fade the light |
StrongBlaze_0125_0125 |
Provides neon-like effect |
StrongFade_250_250 |
Strongly fade the light |
Blink_025_025 |
Blinks each quarter second |
Custom |
Will use the customBlinkParams element value to calculate the fade formula. See above. |
Child Element customBlinkParams
Used if blinkType
is set to Custom
. There are 4 attributes: w
x
y
z
. The formula used by the game to calculate the blink isn't clear by now.