Armor - GalLalouche/nessie GitHub Wiki
Armor
No armor / Cloth armor
- Having no armor means zero limitations, but also taking increasing damage from physical attacks
- Cloth armor infers no protection benefits other than those inferred from the magical properties of the item
- Used by mages and other primary spell casters
Light armor
- Removes the penalty from physical damage of having no armor, but that's it
- Makes it hard to cast spells without the appropriate feats
- No other limitations
- Used by archers and dexterity melee fighters
Medium armor
- Gives a penalty to dexterity, but no limit to movement and speed
- Negates a percentage of damage, or a flat amount, the lower of the two
- So it can't fully negate a physical attack
- Nor does it scale automatically
- Used by melee fighters who care about movement
Heavy Armor
- Negates any dexterity bonuses
- Reduces the character's walking speed
- Only armor that can completely negate physical damage
- Used by tanks and heavy hitters