Roll Terms - GabePoel/Teriock-FoundryVTT GitHub Wiki

  • @lvl - Level
  • @size - Size
  • @weight - Weight.
  • @p - Proficiency bonus.
  • @f - Fluency bonus.
  • Presence:
    • @pres - Total presence tier.
    • @pres.used - Used presence.
    • @pres.unused - Unused presence.
  • Ranks:
    • @rank - Total rank.
    • Possible base values:
      • mag - Mage ranks.
      • sem - Semi ranks.
      • war - Warrior ranks.
      • fla - Flame Mage.
      • lif - Life Mage.
      • nat - Nature Mage.
      • nec - Necromancer.
      • sto - Storm Mage.
      • arc - Archer.
      • ass - Assassin.
      • cor - Corsair.
      • ran - Ranger.
      • thi - Thief.
      • ber - Berserker.
      • due - Duelist.
      • kni - Knight.
      • pal - Paladin.
      • vet - Veteran.
    • For each of these:
      • @rank.*
  • Age:
    • @age - Current age value.
    • @age.max - Maximum age value.
    • @age.effective - Effective age value.
  • Attributes:
    • Possible base values:
      • int - Intelligence.
      • mov - Movement.
      • per - Perception.
      • snk - Sneak.
      • str - Strength.
      • unp - Unused presence.
    • For each of these:
      • @att.* - Attribute value.
      • @att.*.pro - Save proficient. 1 or 0.
      • @att.*.flu - Save fluent. 1 or 0.
      • @att.*.save - Save bonus from either proficiency or fluency.
  • Tradecrafts:
    • Possible base values:
      • art - Artist.
      • bla - Blacksmith.
      • bui - Builder.
      • che - Chef.
      • loc - Locksmith.
      • mar - Mariner.
      • tai - Tailor.
      • cou - Courtier.
      • enf - Enforcer.
      • gam - Gambler.
      • inn - Innkeeper.
      • pea - Peacekeeper.
      • per - Performer.
      • tra - Trader.
      • car - Cartographer.
      • dip - Diplomat.
      • his - Historian.
      • mes - Messenger.
      • pri - Priest.
      • scr - Scribe.
      • tea - Teacher.
      • far - Farmer.
      • her - Herbalist.
      • hun - Hunter.
      • inv - Investigator.
      • min - Minter.
      • tam - Tamer.
      • tra - Tracker.
      • met - Metaphysics.
    • For each of these:
      • @tc.* - Tradecraft check value.
      • @tc.*.pro - Check proficient. 1 or 0.
      • @tc.*.tal - Talented. 1 or 0.
      • @tc.*.exp - Expert. 1 or 0.
  • HP:
    • @hp - Current HP value.
    • @hp.base - Base HP value. 1 by default.
    • @hp.max - Maximum HP value.
    • @hp.min - Minimum HP value. This is the value at which you die.
    • @hp.temp - Current temporary HP value.
  • MP:
    • @mp - Current MP value.
    • @mp.base - Base MP value. 1 by default.
    • @mp.max - Maximum MP value.
    • @mp.min - Minimum MP value. This is the value at which you die.
    • @mp.temp - Current temporary MP value.
  • Wither:
    • @wither - Current wither value.
    • @wither.base - Base wither value. 0 by default.
    • @wither.max - Maximum wither value. 100 by default.
  • Hacks:
    • @hack.arm - Number of arm hacks. 0, 1, or 2.
    • @hack.leg - Number of leg hacks. 0, 1, or 2.
    • @hack.bod - Number of body hacks. 0 or 1.
    • @hack.eye - Number of eye hacks. 0 or 1.
    • @hack.ear - Number of ear hacks. 0 or 1.
    • @hack.mou - Number of mouth hacks. 0 or 1.
    • @hack.nos - Number of nose hacks. 0 or 1.
  • Speed:
    • Possible base values:
      • wal - Walking.
      • dif - Difficult terrain.
      • cra - Crawling.
      • swi - Swimming.
      • cli - Climbing.
      • hid - Hidden.
      • leh - Horizontal leap.
      • lev - Vertical leap.
      • fly - Flying.
      • dig - Digging.
      • div - Diving.
    • For each of these:
      • @speed.* - Speed adjustment.
      • @speed.feet - Number of feet you could move in a turn if moving in this way.
  • Damage:
    • @dmg.hand - How much damage your hands deal.
    • @dmg.foot - How much damage your feet deal.
    • @dmg.mouth - How much damage your mouth deals.
    • @dmg.shield.buckler - How much damage your buckler shields do.
    • @dmg.shield.large - How much damage your large shields do.
    • @dmg.shield.tower - How much damage your tower shields do.
  • Carrying capacity:
    • @carry.weight - The weight you're carrying.
    • @carry.light - Your light carrying capacity.
    • @carry.light.hit - Whether you've hit your light carrying capacity. 1 or 0.
    • @carry.heavy - Your heavy carrying capacity.
    • @carry.heavy.hit - Whether you've hit your heavy carrying capacity. 1 or 0.
    • @carry.max - Your maximum carrying capacity.
    • @carry.max.hit - Whether you've hit your maximum carrying capacity. 1 or 0.
  • Defense:
    • @av - Your total AV.
    • @av.worn - Your worn AV.
    • @av.worn.bonus - Bonus applied to your worn AV.
    • @av.nat - Your natural AV.
    • @av.nat.bonus - Bonus applied to your bonus AV.
    • @ac - Your AC.
    • @bv - The BV of your primary blocking item.
    • @def - Your AC plus the BV of your primary blocking item.
  • Offense:
    • @sb - Whether you have SB. 1 or 0.
    • @av0 - Attack AV0 bonus. 2 if it's AV0. 0 otherwise.
    • @av0.wep - Whether the weapon is AV0. 1 or 0.
    • @av0.abb - Whether the ability used is AV0. 1 or 0.
    • @av0.nat - Whether you have something overriding AV0. 1 or 0.
  • Money:
    • Possible base values:
      • cop - Copper.
      • sil- Silver.
      • gol - Gold.
      • ent - Ent tear amber.
      • fir - Fire eye rubies.
      • pix - Pixie plum amethysts.
      • sno - Snow diamonds.
      • dra - Dragon emeralds.
      • moo - Moon opals.
      • mag - Magus quartz.
      • hea - Heartstone rubies.
      • all - Combination of all currency.
      • coi - Combination of all coins.
      • gem - Combination of all gemstones.
    • For each of these:
      • @money.*.num - Number of the specified currency.
      • @money.*.val - Value of the specified currency.
      • @money.*.weight - Weight of the specified currency.
  • Equipment:
    • Possible base values:
      • atk - Primary attack weapon.
      • blo - Primary block weapon.
    • For each of these:
      • @*.dmg - Base damage.
      • @*.dmg.2h - Two handed damage.
      • @*.range - Normal range.
      • @*.range.short - Short range.
      • @*.weight - Weight.
      • @*.prop.[property] - Whether item has [property]. 1 or 0. The [property] should be in camel case with all dashes/spaces and other punctuation removed. So, "[Master Crafted](https://wiki.teriock.com/index.php/Property:Master_Crafted)" would become masterCrafted and "[Two-Handed](https://wiki.teriock.com/index.php/Property:Two-Handed)" would be twoHanded.
      • @*.tier - Presence tier item is consuming.
      • @*.av - Armor value.
      • @*.bv - Block value.
      • @*.str - Min STR.
      • @*.shattered - Whether the item is shattered. 1 or 0.
      • @*.dampened - Whether the item is dampened. 1 or 0.
      • @*.consumable - Whether the item is consumable. 1 or 0.
      • @*.quantity - Quantity.