Roll Terms - GabePoel/Teriock-FoundryVTT GitHub Wiki
@lvl
- Level@size
- Size@weight
- Weight.@p
- Proficiency bonus.@f
- Fluency bonus.- Presence:
@pres
- Total presence tier.@pres.used
- Used presence.@pres.unused
- Unused presence.
- Ranks:
@rank
- Total rank.- Possible base values:
mag
- Mage ranks.sem
- Semi ranks.war
- Warrior ranks.fla
- Flame Mage.lif
- Life Mage.nat
- Nature Mage.nec
- Necromancer.sto
- Storm Mage.arc
- Archer.ass
- Assassin.cor
- Corsair.ran
- Ranger.thi
- Thief.ber
- Berserker.due
- Duelist.kni
- Knight.pal
- Paladin.vet
- Veteran.
- For each of these:
@rank.*
- Age:
@age
- Current age value.@age.max
- Maximum age value.@age.effective
- Effective age value.
- Attributes:
- Possible base values:
int
- Intelligence.mov
- Movement.per
- Perception.snk
- Sneak.str
- Strength.unp
- Unused presence.
- For each of these:
@att.*
- Attribute value.@att.*.pro
- Save proficient. 1 or 0.@att.*.flu
- Save fluent. 1 or 0.@att.*.save
- Save bonus from either proficiency or fluency.
- Possible base values:
- Tradecrafts:
- Possible base values:
art
- Artist.bla
- Blacksmith.bui
- Builder.che
- Chef.loc
- Locksmith.mar
- Mariner.tai
- Tailor.cou
- Courtier.enf
- Enforcer.gam
- Gambler.inn
- Innkeeper.pea
- Peacekeeper.per
- Performer.tra
- Trader.car
- Cartographer.dip
- Diplomat.his
- Historian.mes
- Messenger.pri
- Priest.scr
- Scribe.tea
- Teacher.far
- Farmer.her
- Herbalist.hun
- Hunter.inv
- Investigator.min
- Minter.tam
- Tamer.tra
- Tracker.met
- Metaphysics.
- For each of these:
@tc.*
- Tradecraft check value.@tc.*.pro
- Check proficient. 1 or 0.@tc.*.tal
- Talented. 1 or 0.@tc.*.exp
- Expert. 1 or 0.
- Possible base values:
- HP:
@hp
- Current HP value.@hp.base
- Base HP value. 1 by default.@hp.max
- Maximum HP value.@hp.min
- Minimum HP value. This is the value at which you die.@hp.temp
- Current temporary HP value.
- MP:
@mp
- Current MP value.@mp.base
- Base MP value. 1 by default.@mp.max
- Maximum MP value.@mp.min
- Minimum MP value. This is the value at which you die.@mp.temp
- Current temporary MP value.
- Wither:
@wither
- Current wither value.@wither.base
- Base wither value. 0 by default.@wither.max
- Maximum wither value. 100 by default.
- Hacks:
@hack.arm
- Number of arm hacks. 0, 1, or 2.@hack.leg
- Number of leg hacks. 0, 1, or 2.@hack.bod
- Number of body hacks. 0 or 1.@hack.eye
- Number of eye hacks. 0 or 1.@hack.ear
- Number of ear hacks. 0 or 1.@hack.mou
- Number of mouth hacks. 0 or 1.@hack.nos
- Number of nose hacks. 0 or 1.
- Speed:
- Possible base values:
wal
- Walking.dif
- Difficult terrain.cra
- Crawling.swi
- Swimming.cli
- Climbing.hid
- Hidden.leh
- Horizontal leap.lev
- Vertical leap.fly
- Flying.dig
- Digging.div
- Diving.
- For each of these:
@speed.*
- Speed adjustment.@speed.feet
- Number of feet you could move in a turn if moving in this way.
- Possible base values:
- Damage:
@dmg.hand
- How much damage your hands deal.@dmg.foot
- How much damage your feet deal.@dmg.mouth
- How much damage your mouth deals.@dmg.shield.buckler
- How much damage your buckler shields do.@dmg.shield.large
- How much damage your large shields do.@dmg.shield.tower
- How much damage your tower shields do.
- Carrying capacity:
@carry.weight
- The weight you're carrying.@carry.light
- Your light carrying capacity.@carry.light.hit
- Whether you've hit your light carrying capacity. 1 or 0.@carry.heavy
- Your heavy carrying capacity.@carry.heavy.hit
- Whether you've hit your heavy carrying capacity. 1 or 0.@carry.max
- Your maximum carrying capacity.@carry.max.hit
- Whether you've hit your maximum carrying capacity. 1 or 0.
- Defense:
@av
- Your total AV.@av.worn
- Your worn AV.@av.worn.bonus
- Bonus applied to your worn AV.@av.nat
- Your natural AV.@av.nat.bonus
- Bonus applied to your bonus AV.@ac
- Your AC.@bv
- The BV of your primary blocking item.@def
- Your AC plus the BV of your primary blocking item.
- Offense:
@sb
- Whether you have SB. 1 or 0.@av0
- Attack AV0 bonus. 2 if it's AV0. 0 otherwise.@av0.wep
- Whether the weapon is AV0. 1 or 0.@av0.abb
- Whether the ability used is AV0. 1 or 0.@av0.nat
- Whether you have something overriding AV0. 1 or 0.
- Money:
- Possible base values:
cop
- Copper.sil
- Silver.gol
- Gold.ent
- Ent tear amber.fir
- Fire eye rubies.pix
- Pixie plum amethysts.sno
- Snow diamonds.dra
- Dragon emeralds.moo
- Moon opals.mag
- Magus quartz.hea
- Heartstone rubies.all
- Combination of all currency.coi
- Combination of all coins.gem
- Combination of all gemstones.
- For each of these:
@money.*.num
- Number of the specified currency.@money.*.val
- Value of the specified currency.@money.*.weight
- Weight of the specified currency.
- Possible base values:
- Equipment:
- Possible base values:
atk
- Primary attack weapon.blo
- Primary block weapon.
- For each of these:
@*.dmg
- Base damage.@*.dmg.2h
- Two handed damage.@*.range
- Normal range.@*.range.short
- Short range.@*.weight
- Weight.@*.prop.[property]
- Whether item has[property]
. 1 or 0. The[property]
should be in camel case with all dashes/spaces and other punctuation removed. So, "[Master Crafted](https://wiki.teriock.com/index.php/Property:Master_Crafted)" would becomemasterCrafted
and "[Two-Handed](https://wiki.teriock.com/index.php/Property:Two-Handed)" would betwoHanded
.@*.tier
- Presence tier item is consuming.@*.av
- Armor value.@*.bv
- Block value.@*.str
- Min STR.@*.shattered
- Whether the item is shattered. 1 or 0.@*.dampened
- Whether the item is dampened. 1 or 0.@*.consumable
- Whether the item is consumable. 1 or 0.@*.quantity
- Quantity.
- Possible base values: