Game Analysis ( Level 1 & 2) - GSaillenfest/Module_BeatEmUp GitHub Wiki

[Original Game Analysis Lvl 1&2.docx](https://github.com/GSaillenfest/Module_BeatEmAll/files/9601456/Original.Game.Analysis.Lvl.1.2.docx) ▲ Initial Draft

▼ Updated

Document content :

# Player:

Faces:

Right and left only
No diagonal

Movement in 4 directions:

Up: Button 	▲
Down: Button 	▼
Right: Button	 ►
Left: Button 	◄

Constant Run speed

Attack:

Button: C
Successive clicks -> different player animations
Jab right
Cross left
Right upper cut
Left down hook
Combo: X > C
Super Combo: X + C (prolonged click: Combo timer in upper left side)

Jump:

Button: X
Can use simple attacks if jump state active and attack activated
Cannot move out of Camera restriction
Has 2 Lives
If death ½ life: instant respawn

# Enemies:

Spawn after a small delay:

On the sides
Outside camera bounds
Random starting direction
Follow player after first stop

If Hit:

They run
Lose life points
In low health: drop items
KO: drop items

# Camera Movements:

Moves slightly to the side if player moves there:
Creates left and right boundaries
No up and down movements
Orthographic

# Environment:

Pickables cans:

Button: C
As weapon
As life replenishment:
Player must hit the vending machine to get drinks  (max 2)
if drunk with full health bar : No impact

Destructible décor:

Lamp posts
Street barrier
Vending machine : if 2 cans have already been given and player continues to hit machine

# UI

Screen Header:

left:
Health bar
Combo bar ; Player head image .
Middle:
Score

Middle of the screen:

After destruction of all Enemies in level : (GO!) Arrow direction indicator to go to next level

Screen Footer:

Left:
Pause /Play session button
Right  :
Mute/Play music button
⚠️ **GitHub.com Fallback** ⚠️