Gunner Weapons (FU) - GReinoso96/XXModding GitHub Wiki
struct WeaponDataGun_MHFU {
int16 model;
byte rarity;
byte unk1;
int32 price;
int16 damage;
byte defense;
byte recoil;
byte slots;
byte affinity;
int16 sortOrder;
byte ammoConfig; //Charge Attack
byte elementType; //Bows
byte elementDamage; //Bows
byte reload;
byte unk2[4];
byte ammoUsable1;
byte ammoUsable2;
byte ammoUsable3;
byte ammoUsable4;
}
- Model: Weapon Model.
- Rarity: Weapon rarity, 00 = Rare-1.
- Unk1: Unknown.
- Price: Double what the smithy says when crafting.
- Damage: Damage, value in-game is multiplied by 1.2.
- Defense: Defense boost from the weapon.
- Recoil: Recoil (Bowgun), check table below, amount of Charged Shot tiers (Bow).
- Slots: Number of slots.
- Affinity: Affinity.
- Sort Order: Lower numbers come first when auto-sorting.
- Ammo Config: Changes number of shots for each ammo (Bowgun) and type of charged shot (Bow).
- Element Type: Elemental damage type, Bow only.
- Element Damage: Actual elemental damage, value in-game is multiplied by 10, Bow only.
- Reload: Reload speed, check table below, Bowgun only.
- Unk2: Unknown
- Ammo Usable: Bowgun and Bow ammo availability, check tables below, Bows only use the first.
Bowgun Stats
Value |
Recoil |
Speed |
00 |
Strongest |
Very Slow |
01 |
Strong |
Slow |
02 |
Moderate |
Normal |
03 |
Light |
Fast |
04 |
Weak |
Very Fast |
05 |
Very Weak |
Super Fast |
06 |
Weakest |
Fastest |
Coatings
Note: All Bit listings are right-to-left(i.e. to enable Power, Para, C:Range and Paint: Hex 6A/Binary 01101010)
Bowgun Ammo
Note: All Bit listings are right-to-left(i.e. to enable Normal S 3 and Pellet S 1&2: Hex C4/Binary 11000100)
Byte 1
Byte 2
Byte 3
Byte 3