BM Weapons (MH3) - GReinoso96/XXModding GitHub Wiki
struct WeaponData_MH3 {
int16 model;
byte rarity;
byte unk2;
int32 price;
int16 sharpness;
int16 damage;
byte defense;
byte affinity;
byte elementType;
byte elementDamage;
byte ailmentType;
byte ailmentDamage;
byte slots;
byte variable;
byte availability;
byte sortOrder;
byte boostType;
byte unk4;
}
Offsets
Weapon Class |
com_data.rso (USA) |
Memory (USA) |
Great Sword |
0x2EA60 |
0x80897860 |
Sword and Shield |
0x2F330 |
0x80898130 |
Hammer |
0x2FBD0 |
0x808989D0 |
Switch Axe |
0x30800 |
0x80899600 |
Lance |
0x30DD0 |
0x80899BD0 |
Long Sword |
0x303E0 |
0x808991E0 |
Variable values
Switch Axe
Value |
Phial Type |
0 |
Power |
1 |
Element |
2 |
Paralysis |
3 |
Dragon |
Elements
Value |
Element |
1 |
Fire |
2 |
Water |
3 |
Thunder |
4 |
Dragon |
5 |
Ice |
Ailments
Value |
Ailment |
1 |
Poison |
2 |
Paralysis |
3 |
Sleep |
Availability
Value |
Description |
0 |
Disable from crafting or upgrading into |
1 |
Always Available? |
2 |
Available as long as you have the first item? |
3 |
Boosted Long Sword and Switch Axes |
4 |
Switch Axes |
5 |
Boosted Switch Axes, Ananta Boneblade |