BM Weapons (F1) - GReinoso96/XXModding GitHub Wiki

struct WeaponData_MHF1
{
	byte model;
	byte rarity;
	int16 sharpness;
	int32 price;
	int16 damage;
	byte defense;
	byte fire;
	byte water;
	byte thunder;
	byte dragon;
	byte poison;
	byte stun; //Para
	byte sleep;
	byte sortOrder;
	byte unk1;
}
  • Model: Weapon Model.
  • Rarity: Rarity (00 = RARE-1).
  • Sharpness: Sharpness.
  • Price: Crafting price x2.
  • Damage: True Raw.
  • Defense: Defense boost.
  • Fire: Amount of fire damage.
  • Water: Amount of water damage.
  • Thunder: Amount of thunder damage.
  • Dragon: Amount of dragon damage.
  • Poison: Amount of poison damage.
  • Stun: Amount of paralysis damage.
  • Sleep: Amount of sleep damage.
  • Sort Order: Lower numbers come first when auto-sorting.
  • Unk1: Unknown.
Weapon Type In-game damage multiplier
GS 4.8
SnS & DB 1.4
Hammer 5.2
Lance 2.3
Gunner 1.2