BM Weapons (F1) - GReinoso96/XXModding GitHub Wiki
struct WeaponData_MHF1
{
byte model;
byte rarity;
int16 sharpness;
int32 price;
int16 damage;
byte defense;
byte fire;
byte water;
byte thunder;
byte dragon;
byte poison;
byte stun; //Para
byte sleep;
byte sortOrder;
byte unk1;
}
- Model: Weapon Model.
- Rarity: Rarity (00 = RARE-1).
- Sharpness: Sharpness.
- Price: Crafting price x2.
- Damage: True Raw.
- Defense: Defense boost.
- Fire: Amount of fire damage.
- Water: Amount of water damage.
- Thunder: Amount of thunder damage.
- Dragon: Amount of dragon damage.
- Poison: Amount of poison damage.
- Stun: Amount of paralysis damage.
- Sleep: Amount of sleep damage.
- Sort Order: Lower numbers come first when auto-sorting.
- Unk1: Unknown.
Weapon Type |
In-game damage multiplier |
GS |
4.8 |
SnS & DB |
1.4 |
Hammer |
5.2 |
Lance |
2.3 |
Gunner |
1.2 |