Situations Juan Esteban Álvarez - G33-Moviles-2026-1/Wiki GitHub Wiki
| Situation | 1. What | 2. How | 3. Why | 4. Who |
|---|---|---|---|---|
| Thinking about what to do during the time between classes | Deciding between study, eating, or social time based on the "gap" duration. | Assessing the proximity of the next building and checking the list of pending academic tasks. | To maximize productivity during long gaps (4-5 hours) and manage hunger efficiently. | The individual student (and occasionally their peer group). |
| Looking for a suitable space in the libraries | Searching for a desk or a bookable study room in the ML or Economics buildings. | Checking reservation systems or physically walking through floors to find an open table. | To access a "standard" academic environment with silence, PCs, and whiteboards. | The student, often with friends if they share the same schedule gap. |
| Looking for a different spot other than the libraries | Exploring "unconventional" areas like terraces or empty classrooms when hubs are full. | Walking to alternative buildings; asking other students to share a table or checking for empty rooms. | To escape overcrowding, find larger desk surfaces, and avoid the frustration of "full" signs. | The student (highly motivated by the "quality" of the study environment). |
| Packing up to go to the next class | Ending the current session and vacating the space. | Checking the clock or being prompted to leave if a professor arrives to use the classroom. | To ensure punctuality for the next lecture and avoid conflict with scheduled room usage. | The student (and their study group if applicable). |
Insights
1. Proximity is the priority
While the student claims to prioritize "quality over speed," there is a clear tipping point where travel time negates the value of a workspace. If a break is short (e.g., 30 minutes), a 10-minute walk is an immediate deal-breaker, regardless of how "perfect" the room is. This implies that the app’s value proposition isn't just finding any free room, but specifically identifying the most convenient room relative to the user’s current and future building.
2. Utility over Comfort
The student’s requirements for a space are strictly functional: large tables to spread out materials, whiteboards (tableros), and computers. She isn't looking for a "chill zone" or a couch; she is looking for an auxiliary office. This suggests that the app should allow users to filter by equipment—ensuring that when they find a room, it actually supports the "heavy lifting" of their specific academic tasks.
3. Zero Psychological Barrier to take a Room
A major implicit finding is the total lack of anxiety regarding "unofficial" room usage. The student views empty classrooms as public resources and feels no "trespasser's guilt." Her pragmatic approach—using the room until a professor arrives and then simply moving—confirms that the app does not need to overcome a cultural hurdle. Students are already mentally prepared to use these spaces; they simply lack the data to do so efficiently.
4. The Reservation Fatigue
The library remains the "default" choice not because it is the best, but because it is the most visible "official" option. However, the student's frequent encounter with "full" signs and unavailable reservations leads to a cycle of frustration. This "reservation fatigue" creates a massive opportunity for the app to act as a relief valve, redirecting the overflow of students from congested libraries to underutilized classroom buildings.