Addons List - Frektip/Technical-Enchant-Addons GitHub Wiki

You can get any enchanted book from any addon by using in-game chat: /function tepad_<enchantment_name>/give/<enchantment>


ADDON COLLECTION PACK

This is a datapack that contains many TE+ Addons all at once! Currently, Wave 1 of addons is complete

If you wish to have make your Addon be Implemented in this collection contact Frektip through Discord

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Spawner Touch

This enchantment is for the pickaxe ONLY. It is a strong enchantment, meaning that you at least need a Tier 3 enchanting setup and +30 levels.

When you break an spawner with this pickaxe, it will drop the spawner with small description of the entity that it contains. You need to know that each time you break an spawner, this action won't give you any xp in return

Pull

Has IV levels in total

This enchantment is for the fishing rod ONLY. It is an average enchantment, meaning that you at least need a Tier 2 enchanting setup and +20 levels. You can only get until at level III with the enchanting table though.

This enchantment let you obtain spawner eggs! For this you need to release your fishing rod and catch an entity. If this is done, the entity will display some particles and sounds for you to wait. After a while you will notice some flame particles below your target, you have a very short time to take off the fishing bobber from the entity kill it and obtain a spawner egg.

  • Level 1: Has a 30 seconds cooldown per use
  • Level 2: Has a 20 seconds cooldown per use
  • Level 3: Has a 15 seconds cooldown per use
  • Level 4: Has a 15 seconds cooldown and gives you two spawner eggs per use

Relocation

Has V levels in total

Incompatible with Heat Vision

This enchantment is for the spyglass ONLY. It is a low enchantment, meaning that you at least need a Tier 1 enchanting setup and +10 levels.

When using the spyglass you will need to wait a bit to teleport to the location you're facing at. There will be a message each time you try to use it, as weel as some particles that would help you to target to your destination. If you see a blue particle that means that you're gonna land in a solid block.

For each level you the cooldown will get reduced by 1 second and the teleportation range will get increased by 20 blocks. The default stats for level 1 is 9 seconds cooldown and 20 block range.

Compact

Has IV levels in total

Incompatible with Silk Touch, Mining+ or Vein Miner

Idea by Jaro

This enchantment is for the pickaxe ONLY. It is an average enchantment, meaning that you at least need a Tier 2 enchanting setup and +20 levels.

Each time you mine an ore, there is a chance to turn the mined ore into a full ore block. Meaning that if you mine an emerald ore, it can turn into a full emeral block! Enchantments such as Fortune, Silk Touch or Auto-Smelt can work alongside with this enchantment.

By default this enchantment don't work with diamond or ancient debris but you can change that by checking the (config) in the reload message.

For each level increases the chances of getting a full ore block by 2%

Expertise

Has IV levels in total

Idea by Jaro and Dash

This enchantment is for the pickaxe ONLY. It is an average enchantment, meaning that you at least need a Tier 2 enchanting setup and +20 levels.

Each time you mine an ore, there is a chance to get experience orbs as a bonus! The xp amount increases with each level and the chances to trigger it increases by 4% for each level.

Uncover

Has IV levels in total

Idea by Mineking_Top

This enchantment is for the shovel ONLY. It is a low enchantment, meaning that you at least need a Tier 1 enchanting setup and +10 levels.

Each time you mine with this shovel there is a really small chance to uncover a treasure as a reward. When this happens you need to wait a bit for the summoned chest to open and then enjoy the rewards! The loot-table can give you variated loot from common to legendary loot; there is some loot that is exclusive for a certain biome, so good luck.

The chances to get a treasure increases by 0.03% per each level. It may not sound like much, but if you had a good shovel you can get quite some big amounts of loot.

Each time you uncover a treasure your shovel will lose more durability than usual and it will lose more durability if the enchantment level increses, so always keep an eye on your shovel.

Heat Vision

Incompatible with Relocation

Idea by Jasdan

This enchantment is for the spyglass ONLY. It is a strong enchantment, meaning that you at least need a Tier 3 enchanting setup and +30 levels.

When using the spyglass you will be able to shoot a powerful beam that will generate fire. The beam becomes stronger overtime lasting 9 seconds in total. There beam color as well as some particles and sounds will let you know when the beam stage has increased.

  • Stage 1: 25 block range
  • Stage 2: 50 block range + 5% to generate blue fire
  • Stage 3: 100 block range + 10% to generate blue fire + fire last longer

There is an extra bonus at stage 3; if you stop using the spyglass you will trigger an small explosion to the last point you saw.

Voidless

Made by Master Oogway

Idea by soupalicious and FARBOD

This enchantment is for the boots ONLY. It is a strong enchantment, meaning that you at least need a Tier 3 enchanting setup and +30 levels.

When you fall into the void with the boots you come up at the surface again. It has no Cooldown meaning you are completely safe from dying in The Void but be carefull in the nether, you might come up at the roof...

Each time it triggers, your boots will loose 14 durability, the damage decreases per enchantment level (needs op)

Withering

Incompatible with Fireball Wave and Shock Fangs

Idea by Kiler__v69

This enchantment is for the crossbow ONLY. It is an average enchantment, meaning that you need at least a Tier 2 enchanting setup and +20 levels.

Each time you shot an arrow, you have a chance to convert it into a wither skull! Each level increases the chances by 10%

Frostbite

Incompatible with Posion Aspect, Fire Aspect and Bleeding

Has II levels in total

This enchantment is for the sword ONLY. It is a low enchantment, meaning that you need at least a Tier 1 enchanting setup and +10 levels.

After you hit a mob several times, you will encase it inside an ice trap for a short period of time!

  • Level 1: Hit a mob 5 times to trigger, the effect last 1,2 seconds
  • Level 2: Hit a mob 3 times to trigger, the effect last 2,4 seconds

Bleeding

Incompatible with Posion Aspect, Fire Aspect and Frostbite

Idea by Ziromanean and Jaro

Has III levels in total

This enchantment is for the sword and trident ONLY. It is a low enchantment, meaning that you need at least a Tier 1 enchanting setup and +10 levels.

Every time you hit a mob, it will start to "bleed", meaning that it will take damage every time it moves (unless it is sneaking). You need to know that there is a time punishment to use the enchantment effect again and during that period your attack damage will get reduced by 3.

  • Level 1: Punishment Time: 5 sec ; Bleed Damage: 1 heart ; Effect Time: 3 sec
  • Level 2: Punishment Time: 5 sec ; Bleed Damage: 1 heart ; Effect Time: 5 sec
  • Level 3: Punishment Time: 7 sec ; Bleed Damage: 2 hearts ; Effect Time: 5 sec

If you increase the enchantment levels with commands, it is as it follows:

-- Every odd number add + 4 seconds of punishment to the player

-- Every even number add + 2 seconds to the effect

-- Every 3 Levels add + 1 damage

Typhoon

Incompatible with Riptide and Waterjet

Has II levels in total

This enchantment is for the trident ONLY. It is an average enchantment, meaning that you need at least a Tier 2 enchanting setup and +20 levels.

Throw your trident and if it lands or hits something it will generate a small swirl that damage anything that is inside it except its owner (you).

  • Level 1: Trident durability: -3 on average ; Effect Time: 5 sec
  • Level 2: Trident durability: -5 on average ; Effect Time: 7 sec

As you can see each level increases de item durability damage and effect time by +2. The same applyies if you increase it's level with commands